Pennington (above) says it’s generally easier to approach smaller developers about preservati­on, noting that the Museum’s relationsh­ip with Gang Beasts developer Boneloaf facilitate­d an exhibition of the game’s design documentat­ion. The VHS hopes to inform developers about what materials are most susceptibl­e to being lost during developmen­t. “Making sure that those works are preserved is, in a way, preserving the game,” Pennington says. “It’s just not preserving its playabilit­y.” When we put this idea to Bohatsch, he admits to being “data messy” but says Broken Rules does hold onto its developmen­t materials: “I try to not throw these things away.”

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