Put to the sword
Had Nintendo invited us to pick a discipline from Resort, we’d have chosen either Table Tennis or Air Sports, but Swordplay is probably the smart option, even if its presence is a reminder that Wuhu Island hosted 12 events – twice as many as we’re getting at launch here. Chambara’s duels feel much like they did: two competitors face off on a platform, trying to send each other tumbling into the pool below. Guard perpendicular to your opponent’s strike and they’ll wobble back, leaving them open to attack. Grab another Joy-Con and you can wield twin swords, while a charge sword encourages a more defensive approach with a gauge that’s effectively the reverse of Sekiro’s posture meter: guarding builds up energy that can be released in one swing.