EDGE

FIRE WITHOUT SMOKE

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It’s not so long ago that Nvidia was showing off its “interactiv­e smoke” for Assassin’s Creed IV: Black Flag, which would emerge from flintlock weapons and billow around you. Back then, it was an advanced particle and physics trick available only to those using the most powerful PCs. Now, it’s feasible to deliver gunpowder fantasy in a standardis­ed fashion across multiple consoles. “The amount of dirt that we throw in the atmosphere in this game is a lot,” Bradley says. “So, yeah, very helpful to be in the next-gen at this point, I would say.”

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