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The comic-book influence runs through every part of Superfuse. The aim for the cel-shaded visuals was to “always feel like you’re flicking through a graphic novel," Wilson says. Meanwhile, HaggisBurr­idge cites Watchmen, The Boys and Invincible as story inspiratio­ns, as well as one considerab­ly deeper cut: New Statesmen, a late-’80s strip from shortlived 2000AD spin-off Crisis that told a similarly dystopian tale of geneticall­y modified humans. But there’s a big advantage to not using any actual comic heroes, they argue, using as an example discontinu­ed ARPG Marvel Heroes, where multiplaye­r parties would often consist of four identical Hulks. “We’re not limited by a trademark," Wilson says, meaning players are free to customise characters’ looks however they like.

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