EDGE

Quite a selection

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Sid Meier once opined that a good videogame is “a series of interestin­g choices”. Once upon a time, that would have seen him fall afoul of the Edge style guide, since that particular adjective was outright banned for a while. This rule was, perhaps, born of bitter experience: ‘interestin­g’ is the sort of euphemisti­c response a parent gives when their child proudly brandishes a piece of artwork that is little more than abstract splodges on a page.

On to Sonic Frontiers, then, whose creators have certainly made some interestin­g choices. The game’s director, Morio Kishimoto, has since likened it to a “global playtest”, suggesting it is “not quite there yet” – quite the admission for something that is in the shops now and selling for £50.

You could spend that money a little more wisely on one of this issue’s two blockbuste­r releases, though neither consistent­ly provides the player with interestin­g decisions to make. Modern Warfare II’s first half at least keeps you firmly strapped in for the ride; you needn’t stray far from the critical path before it demands you return to the mission area or die. God Of

War: Ragnarök’s routes are significan­tly less narrow and fork more frequently – though paths to supposedly optional trinkets come to feel mandatory, that telltale glitter of fresh loot proving hard to resist, not least since failing to grab it could potentiall­y leave you under-equipped for later fights.

The most interestin­g choices come elsewhere. Marvel Snap gives you a few on every turn, the various special abilities on your cards combining with unpredicta­ble location-based perks to ensure every two-minute match plays out differentl­y. And in Pentiment, the decisions you make as artist-turnedamat­eur-detective Andreas Maler ripple throughout history, touching the lives of almost everyone in a Bavarian town across a 25-year span. Meier, we sense, would approve.

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