EDGE

Falling at the first hurdle

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We already know roughly what to expect, but when that village set-piece kicks in during the first chapter of Resident Evil 4, it’s hard not to wonder what a newcomer might make of it. This is a baptism of (literal) fire, one that sets a tone for everything that follows over the next 15 to 20 hours – as well as firmly establishi­ng the level and type of challenge you’ll face during that time. This, it says, is the bar you’re going to have to clear, and it seems dauntingly high – at least until you realise that flight, not fight, is perhaps a more viable tactic if you’re to make it to the bell marking the end of round one.

With the vast majority of contempora­ry games preferring to ease players in, it’s rare to see a game take the opposite approach: to effectivel­y erect a wall and force you to climb it. Although, as regular readers will surely have anticipate­d by now, it’s a little more common among this issue’s Play selection. The first fight of Monster Hunter/Fortnite mash-up Wild Hearts is a scripted defeat, forcing you to confront a creature you’re clearly not equipped to fight – yet – with the tacit promise that you’ll get to enact vengeance later. Perhaps even with a bladed umbrella, if you’re feeling fancy.

Elsewhere, action adventure Scars Above pitches your scientist protagonis­t into an alien world that feels all the more hostile when first contact is with lifeforms that like to surface suddenly and take a swipe at you before you’ve even had time to react. And while Wo Long: Fallen Dynasty, Koei Tecmo’s Three Kingdoms-themed Soulslike – or should we say Niohlike? – may be one of the most approachab­le of its kind, that’s only the case once you’ve successful­ly negotiated the brutal barrier that is Zhang Liang. He’s not the only Dynasty Warriors favourite to make an appearance – as seasoned musou players will attest, you might want to think twice (or at least level up a bit) before pursuing Lu Bu.

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