EDGE

UM JAMMER LAMMY

- Developer NanaOn-Sha Publisher Sony Computer Entertainm­ent Format PS1 Release 1999

PaRappa The Rapper’s success gave me lots of opportunit­ies, but also much to reflect on. I approached Um Jammer Lammy after much considerat­ion. But because of the success of the previous title, expectatio­ns were much higher all round. I think we were able to achieve a lot – if not all – of my ambitions for the project.

Um Jammer Lammy also has gameplay that features rapping by PaRappa alongside a dedicated guitar track. The interplay between the guitar and vocal call-andrespons­e was an interestin­g challenge. We would record the improvised guitar part first, then add lyrics to the phrase and sing it back. I don’t think there is any other music created using such a unique compositio­nal method. If I had to say it, I feel like it would have been more interestin­g to have a different lead guitarist for each stage, but in a game that featured characters, I didn’t think it was a clever idea to do that. This may be the fundamenta­l difference from music games like Guitar Hero, which have little to no story or character and are just played by replacing music tracks in various ways.

It was interestin­g switching to a rockbased game. When PaRappa The Rapper first came out and I visited America and the UK to talk about the game, I was asked so many times why I had chosen to make a hip-hop game. It seemed to me that at that period in history there were many people who didn’t like the fact that hip-hop was the subject matter. I think things would be different today.

Despite the success of PaRappa The Rapper, I didn’t feel pressure from Sony. No one could have imagined PaRappa’s success. I believe that no matter how selfish I am with what I want to do, there will always be a role given to me by the universe; my mission is to exercise that role to the best of my ability. This isn’t a religious view, but it is something that drives me.

“I WAS ASKED SO MANY TIMES WHY I HAD CHOSEN TO MAKE A HIP-HOP GAME”

 ?? ?? CD-ROM XA enables switching between audio tracks in real time, a way to facilitate low-latency playback
CD-ROM XA enables switching between audio tracks in real time, a way to facilitate low-latency playback
 ?? ?? To present ‘flat’ characters in a 3D environmen­t, the team put a gap between the front and rear sides of models
To present ‘flat’ characters in a 3D environmen­t, the team put a gap between the front and rear sides of models
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