EDGE

A link between worlds

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As true section-intro connoisseu­rs will be aware, we often use this page to try to locate a common thread among the issue’s selection of review games. With

Remedy’s Alan Wake 2 in mind, we could perhaps discuss the nature of shared

or connected universes – a potential jumping-off point to discuss Call Of Duty: Modern Warfare III and Like A Dragon Gaiden: The Man Who Erased His Name, with The Invincible also teasing the tantalisin­g notion of the Stanislaw Lem Expanded Universe. Or perhaps we could focus instead on metatextua­lity (though in calling attention to this process, we’re sort of doing that already).

But what ultimately defines the next two dozen pages is range. Consider the breadth of genres: alongside puzzlers (existentia­l firstperso­n and word-based) and narrative adventures (one set on a distant planet, the other in the Scottish Highlands), other categories include survival horror, FPS, turn-based tactics, realtime strategy, action RPG, narrative adventure and city-builder. Then there’s the category-defying Thirsty Suitors, which mashes up turn-based RPG battles with arcade-style skating and QTE-powered cookery.

That particular game – from a creative team whose director is based in Seattle but hails from Sri Lanka and whose lead writer was born in Bangalore but operates out of London – brings about another realisatio­n. The US and Japan, the two dominant territorie­s throughout the history of videogames, are represente­d here, yes. But we also have games from Finland, Czechia, Poland, Croatia, Sweden, Australia and the UK – many of which, of course, rely on contractor­s spread across the globe. It’s worth rememberin­g, when end-of-year industry shindigs might suggest otherwise, that this medium is a broad church rather than a narrow clique, and that such diversity is worth celebratin­g. That’s the kind of connected universe that most interests us.

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