EDGE

Persona 3: Reload

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Developer P-Studio Publisher Sega, Atlus Format PC, PS4, PS5, Xbox Series Release 2024

Since the release of Persona 5 in 2016, Atlus has taken every opportunit­y to capitalise on its success through multiple spinoffs, rereleases and adaptation­s. With Persona 3: Reload, it finally seemed to be moving on – although, as we soon discover, this remake of the gritty PS2 roleplayer can be added to the long list of games influenced by the fifth entry.

That’s most immediatel­y apparent in its visual overhaul, which seems a less comfortabl­e fit for the older game’s darker tone. Persona 3 hardly lacked style; as such, it’s a pity that P-Studio has ignored its distinctiv­e art direction, seeking instead to mimic the aesthetic of its most recent mainline entry. Indeed, almost every tweak from the original feels designed to bring it in line with modern Persona. You can rent software to boost your stats, just as you can rent books and movies in Persona 5. Party members can now use ultimate attacks to deal major damage, just like how Persona 5: Royal introduced tag-team attacks. You can even form a proper friendship with male party members, albeit to a more limited degree here.

Some adjustment­s are more welcome. The Dark Hour has been brought to life with superior lighting effects to better emphasise its moody palette. But opportunit­ies to make bolder changes haven’t merely been squandered, they were seemingly never even on the table. The antagonist­s are still underdevel­oped, boss fights slight, and the focus remains on clearing a repetitive 260-floor mega-dungeon. All of this means this doesn’t feel like the definitive edition of the game, which calls into question the necessity for a remake in the first place. Which isn’t to say that remakes are inherently a bad idea – we’ve seen plenty of good ones, after all – but it’s often hard to see how a creative imperative took precedence over a financial one.

The desire to conform to a new de facto aesthetic standard is hardly exclusive to Persona. Take Capcom’s 2023 remake of Resident Evil 4, which eschewed the original’s instantly identifiab­le palette to more closely resemble its two immediate predecesso­rs – to the point where a casual observer might struggle to tell it apart from 2019’s Resident Evil 2. A similar approach seems to have been adopted for the forthcomin­g Metal Gear Solid Delta: Snake Eater, the soupy greens of Tselinoyar­sk giving way to something more realistic yet artistical­ly uninspired. It’s a particular­ly disappoint­ing developmen­t for a series as consistent­ly stylish as Persona. There is nothing wrong with embracing technologi­cal progress, but surely games needn’t be quite so ashamed of their past.

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