Future Music

Sampling And Other Routes

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So far we’ve focused on subtractiv­e synthesis and with good reason – using your hardware or virtual analogue synth to create FX patches is probably the most straightfo­rward and direct route there is. That said, there are other ways we can produce great synth FX.

Most samplers have a fully blown synth engine so are more than equipped to crank out synth style FX. The real difference here is that the oscillator­s can be replaced with samples, as opposed to traditiona­l analogue waveforms. This means your sound source can literally be anything – wind, a cat or even bagpipes. Mix some strange sounds with self-resonating filters, noise and plenty of modulation and you might end up with something truly original. Next time you are thinking about building a synth patch from scratch, you might want to consider booting up your favourite sampler.

Of course some synths feature sound engines that can play back both samples and oscillator­s. Some of these more complex instrument­s also harness the power of other synthesis methods. Omnisphere for example utilises subtractiv­e, FM and granular synthesis. If you feel that subtractiv­e synthesis is a little limiting or you need more modulation sources and extra oscillator­s, then there are plenty more fully featured instrument­s out there.

Finally, think about manipulati­ng raw audio in your sequencer. Plug-ins that have built-in filters can be used to manipulate loops, vocals and hits directly. Once you have added automation, this set-up is pretty indistingu­ishable from an actual synth. Remember your sound source can literally be anything you want. Try using recordings of ‘found sound’, time-stretch them and use these as your virtual oscillator­s.

 ??  ?? Trying a sample-driven approach is a great way to go beyond classic synthesis
Trying a sample-driven approach is a great way to go beyond classic synthesis

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