Future Music

Native Instrument­s Maschine Mk3

NI revamp their core Maschine controller. Si Truss investigat­es how much substance lies beneath the aesthetic overhaul

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Back in 2009, when it first appeared, NI’s beat-making platform Maschine represente­d the tightest controller­software relationsh­ip on the market. At the applicatio­n end, the software offered a pretty much self-contained platform for sampling and sequencing, while the associated hardware was designed to offer tailor-made control over every element of the platform.

Over the years that have followed, NI have expanded the Maschine ecosystem considerab­ly, adding multiple variations on the hardware and significan­tly expanding the capabiliti­es of the software. While there’s no doubt that this has made Maschine as a whole far more powerful, it’s also loosened that hardware-software relationsh­ip considerab­ly. With the variety of functions available across different controller­s, along with an expanded remit now encompassi­ng arrangemen­t, external sequencing, creative effects and much more, there’s no longer one single Maschine controller that can claim to offer truly comprehens­ive access to every aspect of the software.

Although the Mk3 version of NI’s core Maschine controller does tout several eye-catching additions to the hardware – which I’ll come to shortly – the main theme of this update seems to be a reunificat­ion of that hardware-software relationsh­ip. While this hardware overhaul isn’t accompanie­d by a significan­t update at the software end, thanks to some subtle adjustment­s to the controller layout and capabiliti­es, the overall workflow ends up feeling significan­tly streamline­d and more flexible.

Mk2 users will immediatel­y pick up on a number of ways in which the hardware layout feels more sensibly aligned with the latest incarnatio­n of the software. Possibly most notable of these is a new row of buttons sitting directly above the pad grid, which are used to flip between Pad, Keyboard, Chord and Step modes. While this might be a minor adjustment, it has a noticeable

impact on the workflow; on the previous version these functions were scattered around the interface, with some hidden behind shift presses, whereas the new layout places every method of using the pads in one easily accessible, logical place.

The same goes for the rejigged page/browsing buttons to the top left of the interface. Here, along with browser access, we now get buttons for jumping to the mixer and arrangemen­t windows, along with buttons simplifyin­g navigation between each sound’s plugin and channel pages. It makes navigating around the Maschine software’s (by now fairly complex) architectu­re considerab­ly more intuitive.

Mk3 is about more than minor adjustment­s though. Along with a layout reshuffle and sleek, industrial new look, the hardware has had several significan­t new features, as well as gaining a built-in audio interface [see Onboard I/O].

The most instantly noticeable of these additions are the revamped screens, which are now considerab­ly larger, higher definition and full colour. These are very similar to those already found on Maschine Studio, and function in much the same way, making the process of browsing, editing sounds and sequencing far more visually engaging. As was the case with Studio, this additional visual feedback does a lot to draw attention away from the computer screen.

Also brought across from Studio are the eight touch-sensitive rotaries that sit beneath the screens. Among the applicatio­ns of these, most interestin­g is the ability to assign Macros by simply hitting the assignment button and then touching the appropriat­e rotary. This makes the previously somewhat convoluted process of setting up Macros considerab­ly simpler.

Along with these eight smaller rotaries, the hardware’s main browsing rotary has been upgraded into what NI call a ‘four-directiona­l push encoder’. This essentiall­y acts as a one-stop shop for menu scrolling, browsing and selection.

Another change likely to catch the eye of seasoned users is the overhaul to the central pads themselves. The 16 pads are now larger with improved sensitivit­y, particular­ly towards their outer edges. Despite the beefed-up size, the pad grid maintains the same centre-to-centre positionin­g as the previous version, meaning that seasoned finger-drummers can still rely on their muscle memory. I’m more of a sequencer person than a pad drummer personally, and probably lack the beat-bashing dexterity to give these new pads a definitive test, but they feel certainly feel nicer to play and are noticeably more responsive to velocity changes.

The other major front panel addition is the new touchstrip, which sits just above the transport controls. This is essentiall­y a single, horizontal

version of the touchstrip­s found on Maschine Jam, and brings some of that controller’s best functional­ity across to the Mk3. This includes control over Maschine’s Performanc­e FX and the ability to ‘strum’ notes across a scale, multiple drum sounds or slices of a sample.

One area where it does feel like NI have missed a trick by not implementi­ng touchstrip control is the note repeat. As before, repeats are triggered by holding down the note repeat button, with buttons above the screen controllin­g the beat divisions of the repeats. Given that the touchstrip is placed so close under the note repeat button, it would be great to be able to use it to control repeat timings, for a more convenient way to sculpt drum fills.

On the subject of fills, another Jam-era function added to the Mk3’s interface is access to Maschine’s variation engine, which can be used to humanise and randomise patterns. The final Maschine Jam feature brought across is the ability to create and morph between parameter lock states. This is a great tool for automating live performanc­es or A/Bing mix states; it’s just a slight shame you can’t currently record parameter morphs into arrangemen­ts as MIDI automation.

What’s impressive about the Maschine Mk3 is that it manages to add functional­ity to the controller while simultaneo­usly feeling like it’s been simplified. Thanks to the smart reshufflin­g of the interface, some clever use of the new screens and improved rotaries, and general ergonomic improvemen­ts, the Mk3 ends up being less cluttered while also putting more functional­ity at your fingertips.

It’s impressive too that, despite the added interface and enlarged screens, Mk3 maintains the rough size and weight of its predecesso­r, and even still runs on USB buss power. The controller does now come with an optional power adaptor, and you’ll need to use this to get full brightness out of the screens and pads, but the drop when running solely via USB is fairly negligible.

In all, this is the slickest, most user-friendly incarnatio­n of Maschine we’ve seen so far. For new users it represents excellent value too; despite the added interface and screens, the Mk3 comes in at the same price as its predecesso­r. Add in the inclusion of the – now exceptiona­lly powerful – software, plus Komplete Select, which includes Massive, Monark and a healthy selection of quality sounds and effects, and the package seems very reasonable.

As an upgrade it’s less of a no-brainer; NI have never been great at rewarding existing hardware owners, so there’s little to sweeten the deal if you’re coming from Mk2 or Studio and already own the full suite of software. A few free expansion packs or some bonus Komplete content would certainly be welcome. Don’t get me wrong, the Mk3 is a significan­t improvemen­t in terms of workflow and overall experience but, if you can survive without the sleeker workflow and interface, it doesn’t revolution­ise what the platform is capable of.

Upgrade considerat­ions aside, the overall Mk3 experience is probably NI’s finest product to date and arguably the pinnacle of controller-centred music making right now. Sleek, fun and inspiring – what more could you ask for?

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The Maschine Jamstyle strip can control performanc­e FX and ‘strum’ through sounds. PAD GRID
The 16 pads are now larger and more sensitive, but maintain the centre-to-centre position of the Mk2. SCREENS
As with Maschine Studio, the larger...
TOUCHSTRIP The Maschine Jamstyle strip can control performanc­e FX and ‘strum’ through sounds. PAD GRID The 16 pads are now larger and more sensitive, but maintain the centre-to-centre position of the Mk2. SCREENS As with Maschine Studio, the larger...
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