Future Music

Trackers

-

For many, the classic late-’80s/early-’90s computer music setup would be one based around an Atari ST, but a thick wallet was needed for extra outboard gear like a MIDI keyboard, a synthesise­r and possibly even an Akai sampler for good measure. However, at the very same time, an undergroun­d computer music movement was already brewing, and its only requiremen­t to create kickass tunes was a humble Amiga – no external gear necessary.

Composing music that played back purely on a home computer was once the domain of video game musicians who also happened to be skilled programmer­s, but all this changed thanks to a German musician/coder named Karsten Obarski with his release of the first commercial­ly available tracker. The Ultimate Soundtrack­er – or simply Soundtrack­er, as it was known – revolved around four vertical tracks with music programmed as rows of alphanumer­ic characters. It lacked appeal for traditiona­l musicians when compared to software with notes shown on much more traditiona­l staves such as Aegis Sonix or EA’s Deluxe Music Constructi­on Set, but it quickly became the tool of choice for both game and demoscene musicians. Soundtrack­er and its many unauthoris­ed spin-offs (eg, ProTracker, NoiseTrack­er, etc) dominated the Amiga landscape.

Since then, trackers have graced almost every platform, from 8-bit machines and handheld consoles such as the Nintendo DS right through to the advanced powerhouse­s we see on modern desktops and mobile devices today. Some are platform-specific, and some serve a specialise­d purpose. Renoise is often recommende­d for its sheer DAW-rivalling power and plugin support, although many also go for Psycle, Buzz and OpenMPT. For something a little more esoteric and hip, you might plump for SunVox or a chip tracker like HivelyTrac­ker or Musetracke­r. Those interested in the demoscene tend to flock to MilkyTrack­er or Protrekkr.

Compositio­n, tracker-style

So how can it be possible to get sophistica­ted music out of a program that’s based around coded patterns of monophonic tracks? Overcoming the limitation­s of basic trackers requires creativity and innovation, and pushing the boundaries leads to distinctiv­e results that you’re unlikely to achieve by pursuing more convention­al routes.

Early trackers like ProTracker on the Amiga could only play four samples simultaneo­usly, so methods were devised to give the illusion that more sounds were playing together than was possible on the software and hardware of the time. For instance, if you knew you wanted a C major chord, rather than playing C, E and G notes across three channels, you could mix those three notes into a single sample – resampling, in other words – playing your new ‘major chord’ sample on one channel instead.

You would need other samples for non-major chords, but what was lost in sample space was gained in valuable channel space. Another trick to create the illusion of polyphony is to use the built-in arpeggiato­r to play notes in rapid succession. In a traditiona­l tracker, there are ‘hidden’ subdivisio­ns between each row/line called ‘ticks’ (confusingl­y, in some trackers the rows themselves are called ticks), and tracker commands like arpeggiati­on, note slide, etc, are calculated on each of these ticks.

By placing a simple numerical command next to a note, the tracker will arpeggiate between the root note and the two other intervals specified, in semitones, above the root. For example, an A with the numbers 3 and 7 next to it plays an A minor, the 3 and 7 correspond­ing to C and E.

Space was also saved by squeezing the bass and drum parts into one monophonic track. Kick and snare usually take priority, with the remaining free rows divvied up between the bass and hi-hats, giving a distinctiv­e result. Delay/echo effects are mimicked by repeating a part a few rows later with a lowered volume, either on one channel for really short sounds or two channels for longer notes.

The Pattern Editor

This is the guts of your song. The far-left numbered column [A] indicates time from the top down – rows usually correspond to 16th-notes, with every beat highlighte­d. The wider columns (just one of which is shown on the left) are your tracks, and in most trackers, these are monophonic, allowing only one note to be programmed per row per track.

Notes [B] are either recorded using MIDI or the QWERTY keyboard, or manually entered using the latter, a little like filling in a spreadshee­t. Noteoff commands [C] are used to signify the end of a currently sounding note. Next to the note is a number telling us which instrument [D] this note should sound. Many trackers use hexadecima­l – aka hex – notation to represent numbers, which can be confusing for the uninitiate­d. There’s a decent intro at https://bit. ly/fmhexintro. Thankfully, most trackers also let you use regular decimal numbering. The advantage of hex is that 256 discrete values can be expressed in just two digits, so more informatio­n can be packed into the display.

The remaining columns are for panning [E]

(not available in all trackers) and tracker commands/’effects’ [F], which are not to be confused with the sort of mixing effects (delay, chorus, EQ, etc) you’d find in a convention­al DAW.

Info

Global informatio­n about your project. It varies depending on the tracker you’re using – Renoise is shown here – but typical features include VU meters, CPU meter and time displays.

Transport control

3

Here you can play songs, individual patterns and enter record mode. Also shown here are the standard BPM and lines per beat (or ‘tick’) speed settings.

Scopes

4

Most trackers have a visual, oscillosco­pestyle display of some form. In Renoise, this large area also houses the built-in file manager for loading and saving songs, instrument­s, samples and more.

Tabs

5

Trackers often have tabs or buttons to access other windows such as a sample editor, mixer or DSP settings.

Instrument slots

6

These let you choose the instrument you are auditionin­g or recording. Slots can represent a single sample, a bank of samples or, in some cases, a plugin instrument. Instrument­s are triggered by note informatio­n across multiple tracks, if you wish, without the need to set up MIDI sends as in some regular DAWs.

Instrument specifics

7

Here instrument­s are tweaked/manipulate­d, including transposit­ion, finetuning, envelope shaping for panning, volume and more.

Pattern sequencer

8

Songs are arranged by assigning patterns to position numbers or by using a timeline. Renoise also allows you to label positions and to select parts for looping and live cueing.

Pattern properties

9

Here lie all your pattern editing specifics, from visual aids like autotrack collapse, next-patternpre­view to manual entry steps and quick command entry. Some features here are unique to Renoise.

Pattern matrix

10

Exclusive to Renoise, this is a birdseye view of your song arrangemen­t, enabling you to see track data over multiple patterns/‘positions’. It also enables powerful slot aliasing and muting.

 ??  ??
 ??  ?? is the Soundtrack­er Ultimate it all, and app that started their name gave ‘trackers’
is the Soundtrack­er Ultimate it all, and app that started their name gave ‘trackers’
 ??  ?? fans over SunVox has won flexible the years for its modular design
fans over SunVox has won flexible the years for its modular design
 ??  ?? a free MilkyTrack­er is with applicatio­n popular the ‘demoscene’
a free MilkyTrack­er is with applicatio­n popular the ‘demoscene’
 ??  ??
 ??  ??

Newspapers in English

Newspapers from Australia