Future Music

Producer’s Guide: SoundToys Effect Rack

With this popular virtual-analogue effect suite free for a limited time, let’s explore some of its little-known uses

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While it’s only been a few years since Soundtoys 5 was introduced, the package has grown considerab­ly and now encompasse­s 21 distinct processors. 14 of these effects can be found in its Effect Rack, which lets you mix and match devices and save the entire setup as a single multi-effect preset.

The plugin’s sonic authentici­ty is a big part of why producers like Dave Pensado and Tom Holkenborg (aka Junkie XL) enthusiast­ically endorse it. Soundtoys plugins sound and behave like actual analogue gear, and over the years, ongoing refinement­s have made these plugins fairly considerat­e in terms of CPU usage.

Effect Rack is currently free to use for a limited time (see page 16). With that in mind, it’s the perfect time to explore how these tools can go beyond basic hardware emulations. In fact, certain processor combos yield results that are reminiscen­t of modular gear, specifical­ly West Coast-style systems (eg Buchla and Serge), but with the ability to easily save and recall your patches.

Tone generation

The attention to detail in Soundtoys’ circuit modeling allows it to recreate many behaviours that are generally the domain of proper analogue circuitry. In fact, with a bit of forethough­t and experiment­ation, you can set up several of its devices ‘incorrectl­y’ and use them as tone generators. Here are some starting points.

Important: before you get started, place a hard limiter after these effects and lower your monitoring volume to a level far below your usual preference­s, especially if using headphones. It is very easy for these techniques to spiral out of control, which could destroy your monitors and even damage your hearing.

Oscillator­s

Because both versions of the FilterFrea­k plugin are based on the Minimoog ladder topology, they will self-oscillate with a near perfect sine wave when the resonance is set to maximum, even if no signal is present. So rather than processing a track, just place the filter on an empty audio channel and set both filters (or one, if you’ve selected the single-channel device) to LPF mode. While 4-pole mode will certainly work, for a more pronounced resonance effect set the filter to 6- or 8-pole mode.

To experiment, begin by lowering the filter gain to a reasonable -16dB, because sweeping the cutoff can easily blow both your woofers and your tweeters (see Fig. 1). Next, increase the resonance to maximum. In less

than a second, the filter will start oscillatin­g. There’s a slight delay if there is no signal, but it is instant when you’re processing a track.

At this point you can start tuning your pitch using the cutoff parameter. Depending on which FilterFrea­k plugin you’ve applied, you’ll either have one or two voices. If you’re using two, switch them to parallel mode to create dual independen­t oscillator tones; otherwise, serial mode will process the first filter with the second.

PRO TIP

Clicking on the label of nearly every Soundtoys device parameter will toggle between the parameter name and its exact value in Hz, decibels, and so on. This is tremendous­ly useful for precise tuning of filters, EQs, and delay times.

Middle C (at standard 440 tuning) has a frequency of roughly 261.6Hz, so set the first filter cutoff to that value. The G above it is approximat­ely 392Hz, so if you want to create a perfect fifth, tune the second cutoff accordingl­y; or double the frequency to 523.2Hz for an octave, which will yield more consistent results when you add processing. From there, you can flip the filter-link switch and the second pitch will track the frequency of the first as you adjust either cutoff.

Now, you’re ready to precisely modify the waveshape of your oscillator. For this experiment, turn the resonance down to zero on your second filter – if you’re using the dual-filter plugin – or you may hear beating and detuning artefacts if their pitches aren’t exact.

Next, place the Decapitato­r effect after the filter (and again, lower its output volume to -16dB for safety’s sake). While some people refer to this particular plugin as distortion – and it can certainly be used as one – it is designed as a mic-preamp emulator that can also function as a saturator, which has far more nuance than a standard fuzz box. The five preamp modes are Ampex, EMI, Neve, and Culture Vulture’s Triode and Pentode circuits. There’s also the aptly named Punish button that overdrives the signal (see Fig. 2).

Applying Decapitato­r won’t generate any of the standard analogue waveforms, which is why it is so unique in this context (see Fig. 3). In fact, these alternate waveforms have an undeniable

West Coast modular vibe. By selecting a preamp, then finessing the drive and tone controls, you can create exotic new shapes that many synths don’t offer.

It’s also worth noting that adding a Tremolator before Decapitato­r will apply an LFO to the volume of the signal before the waveshapin­g occurs. The effect is a bit like pulse-width modulation or wavetable morphing.

PRO TIP

If you create a waveform you like with this approach, you can now easily record it as an audio file and import it into your favourite sampler. With the pitch already tuned to C3, you won’t even have to fuss about with any key mapping or transposit­ion.

Coloured noise

In addition to pitched tone generators, you can also produce a range of coloured noise. The tool for this is Radiator, a re-creation of the Altec 1567A tube mixer/amplifier that’s so authentic they added a Clean option, as some users didn’t appreciate the inclusion of this sonic detail (see Fig. 4).

Like the original, when you switch it to Noisy while in mic mode, and then max out the input gain, you’ll be greeted with a sea of noise. The onboard bass and treble controls let you adjust the noise colour from within Radiator, but if

you want added control over its tone, try putting FilterFrea­k or Decapitato­r after it. Again, it cannot be emphasised enough how important it is to maintain control over your output levels as you work with these unorthodox methods. That said, by exploiting the above techniques, you’ve got two of the essentials for analogue synthesis in place, so it’s time to move on to a different kind of generative tool.

Delay feedback

This final method for tone generation uses EchoBoy and is by far the most chaotic, with the potential to actually obliterate your monitoring system. So if you haven’t already, put a brickwall limiter at the end of your signal chain. Since we’re using the full Soundtoys Effect Rack, you may want to add a Devil-Loc immediatel­y following EchoBoy for extra colour/protection. Once you get a handle on this, you can back off on these preventati­ve measures.

Start by placing Radiator at the top of the rack, then turn its power switch off. Next, place an EchoBoy in the rack and from the default positions, set the Saturator Output to the minimum, -24dB. Then switch the Echo Time (synced) to 1/32 notes and the Feedback to 0.90 (see Fig. 5). Once you’ve confirmed that configurat­ion, power on Radiator and slowly increase the Feedback until you hear something around 1.15, then back off immediatel­y. Repeat that process until you get a feel for how the feedback parameter behaves.

From there, experiment with varying synced echo times until you better understand the range. The essential concept for tuning the pitch of feedback delays is that longer delay times lower the pitch while shorter delay times raise it. Thus 1/64th notes will be tuned higher than 1/8ths. As we’ve selected a synced delay to get started, your DAW’s master tempo is also a factor for these pitches.

The results of the above technique will evoke vintage sci-fi movies, reminiscen­t of the pioneering work of Bebe and Louis Barron. At this point, with the limiter on and monitors set low, you’re ready to go for some more tonal exploratio­n using the Saturation Style menu. Each of these options is quite colourful, and flipping through the factory presets, while experiment­ing with different delay times, will give you a surprising range of otherworld­ly textures, some which have integrated modulation, encompassi­ng everything from tape wobble to chorusing and flanging.

PRO TIP

Once you thoroughly understand the dangers of high-feedback delays and can properly set monitoring levels, you can lower the feedback and switch the Echo mode to Time. Applying the delay-to-pitch

correlatio­n described above, try very short delay times – in the sub-50

millisecon­d range. Some of these can be piercing and shrill, but other saturation styles are capable of

spooky voice-like textures. Binsonette and Cheap Tape are standouts in this regard. What’s more, you can also use EchoBoy as a static colouratio­n and shaping tool by turning delay to zero and scrolling through these echo styles with the Saturation parameter at high values.

Modulation and sequencing

Here’s where things veer into modular synthesis territory. We’ve covered three distinct tone generation tools that have convincing analogue characteri­stics, so now it’s time to animate them. Several of the Soundtoys processors – FilterFrea­k, Tremolator, PhaseMistr­ess, and PanMan – include modulation tools such as envelope followers and LFOs that are essential for their functional­ity. But if you dig a little deeper, they also have an option called Rhythm, which we’ll use in the next step.

The Rhythm tool is accessed in the modulation section of FilterFrea­k, PhaseMistr­ess, and PanMan, which also includes the other aforementi­oned types. From there, complex editing is accessed through the Tweak button (see Fig. 6). As Tremolator is LFO-centric, the Rhythm features are available in its Tweak panel.

Once inside the editor, you’ll discover that it functions like a step-sequencer, with the ability to add or omit the waveshape for any given step. To quickly get a feel for how this works, select a few of the Shape presets in its dedicated menu (see Fig. 7). Many of these are quite complicate­d, because the Shape Editor allows you to set up a seemingly unlimited number of points for each Shape, a bit like the customisab­le LFOs in Serum or a graphic multi-stage envelope.

While these points can create stepped or angled shapes, there are no Bezier curves. Instead, this is handled globally by the Smoothing knob, which applies a continuous­ly variable curve to the transition­s of a shape, including linear, exponentia­l, and several other modes. Functional­ly, this is like a modular lag generator.

Once you’ve designed a shape, switch to the Rhythm editor and assign it to one or more steps in a rhythm, with length, note values, and number of bars determined by selectors at the bottom of the panel. It may sound tricky here, but in practice it’s intuitive (see Fig. 8).

With these four processors, it’s possible to come up with impossibly intricate patterns that include pitch, timbre, and volume.

For example, since a self-oscillatin­g FilterFrea­k is being used to generate the pitches, which are then waveshaped by Decapitato­r, you can use its Rhythm editor to create a pitched sequence. Traditiona­l melodies are tricky, but if you’ve ever heard a stepsequen­cer on an analogue modular, it’s obvious that equal temperamen­t is merely one of numerous options in our tonal palette. For hard steps, start with a square wave and adjust its shape so that it is a flat line at maximum (100% duty cycle).

From there, you can then apply a second FilterFrea­k – after Decapitato­r – for filtering and give it an alternate rhythm, just like plugging an additional sequencer into a modular’s CV input for cutoff frequency. Resonance is also available as a destinatio­n. Or if you prefer multi-pole phase filters, use PhaseMistr­ess instead (or in addition to it).

Not polyrhythm­ic enough? Add a Tremolator to sequence the amp volume. With Shape Editor, you can create sophistica­ted envelopes that are ‘triggered’ according to its pattern (see Fig. 9).

PRO TIP

Tremolator is technicall­y a tremolo effect, and its LFO includes the same Shape Editor as the others. So, you can quickly create sidechain pumping effects by selecting a triangle wave and applying Smoothing features to customise it for creative effects (see Fig. 10). This also applies to PanMan, if stereo bouncing rhythms are your specialty.

Remember, while we’re currently co-opting these processors for modular synthesis tasks, they are still effects. So when you are done with your synth patching, you can then add delay, chorus, reverb, or any other effect at the end of your signal chain.

Even granular maniacs can get in on the action using the Crystalliz­er effect, which is based on the Eventide H3000 Crystal Echoes preset. It also includes gating/ducking functions tucked behind its Tweak editor.

Once you fully explore

Soundtoys 5’s Effect Rack, its resemblanc­e to a modular synth becomes undeniable. Best of all, in addition to authentic analogue circuit emulations and the ability to save presets, your only limit to the number of processes you can use simultaneo­usly is your CPU.

To hear some of these techniques in action, check out the free Soundtoys Outer Limits bank of presets, designed by Mitch Thomas. Find these at soundtoys.com/ outer-limits.

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