Future Music

Sound Design: Saturation

Controlled distortion can be a sine wave’s best friend

-

Distortion and overdrive are normally considered the domain of guitarists (and 303 lovers), but in the context of sound design, they can be a powerful resource for transformi­ng simple waveforms – especially sine and triangle shapes – into complex tone generators.

In fact, much of what we call the ‘West Coast’ sound is derived from Buchla’s wavefoldin­g tools, which are quite similar to distortion circuits, with the added twist of inverting the tops of the waveform downward, creating what looks like ‘folding’, hence their name.

While single-oscillator sine and triangle waves are the optimal choices for saturation applicatio­ns, digital synths have such precise tuning that you can achieve even more impressive effects by combining two or three sine wave oscillator­s at different harmonic tunings before sending them to the saturation processor. Octaves and fifths yield the cleanest results, while detuning one oscillator in a pair of sine waves can be useful for bell and mallet tones with unusual sidebands. Additive synthesis is another option for clean results, since harmonics are mathematic­ally correlated.

Although many modern softsynths include polyphonic wavefoldin­g and distortion as part of their oscillator and/or processing sections, it’s not as ubiquitous as you might assume. In this case, you can use a monophonic sine or triangle wave as the input to a distortion or saturation effect. iZotope’s iconic Trash 2 is a mainstay for many artists who rely on this approach for unusual sounds. Keep in mind that non-harmonic intervals can wreak havoc with drive-based waveshapin­g, which is why some rock guitarists stick with fifths for their riffing.

This month, we’ll look at two approaches for incorporat­ing saturation and wavefoldin­g into your design process, using Ableton Operator and Phase Plant.

 ??  ??

Newspapers in English

Newspapers from Australia