Future Music

Tailoring a patch with randomisat­ion using Korg’s opsix

Randomisin­g synth parameters is a quick way to create new sounds, but controllin­g the process can make the results far more usable...

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Korg’s recent opsix and Wavestate instrument­s are each excellent digital synths in their own right, but one of the most fun tools included across both is the customisab­le randomisat­ion engine. This is a tool that can be used to fully randomise every element of the instrument’s sound engine and sequencer. While this can be fun and occasional­ly inspiring, given the complex nature of both synths a full roll of the dice rarely produces usable results. Fortunatel­y, the tools allow users to target randomisat­ion at select elements of each instrument, or constrain it within pre-defined ranges.

Although we’re using Korg’s synths here, a number of other instrument­s and plugins offer similar functional­ity, which can be equally inspiring for devising new sounds. Let’s take a look…

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Scope lets us confine our randomisat­ion to specific areas. By default it’s set to ‘Program’ ie everything, but more useful for creative purposes is starting with an existing patch you like and randomisin­g just a set element, such as the effects or user algorithm.

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Type changes the mode of the randomisat­ion, with Random, Shuffle and Noise options. Shuffle – which rearranges existing values – works particular­ly well when targeted at the sequencer, as a way of ‘remixing’ the notes of an existing pattern.

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Amount lets users reduce the scale of the randomisat­ion, from a maximum of 100% downwards. Again, this is a great way to adapt existing patches, allowing you to generate something different to, but not entirely removed from the current sound or pattern.

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