Future Music

AAS Chromaphon­e 3

The ‘acoustic object synthesise­r’ is back. James Russell looks at the new version of AAS’s physical modelling instrument

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WHO: Applied Acoustics Systems WEB: www.applied-acoustics.com

KEY FEATURES Two layers of two modelled resonators, categorise­d browser, new and ‘remastered’ patches, effects racks for both sound layers and master, macros governing modulation, timbre, envelope and effects properties together

The previous version of Chromaphon­e was one of the most realistic-sounding – and one of the most downright fun – plugins I’ve ever played with, so what could possibly be added for a new version?

While most of Chromaphon­e’s basic mechanics remain unchanged from version 2, the headline addition for version 3 is the duplicatio­n of resonator pairs. Previously, you could mix and match two resonators from a choice of nine (String, Beam, Drumhead, Marimba, Membrane, Plate, Closed Tube, Open Tube and Manual), and couple them acoustical­ly to create a wide variety of instrument­s. There are no new resonator choices, but doubling this into two layers of acoustic pairs increases the possibilit­ies exponentia­lly.

There’s a new Home tab, which presents your two resonator pairs along with a gain control for each and four macros, but not much more. It’s presentabl­e, but it doesn’t add much functional­ity, and most people will head immediatel­y for the Browser or Edit page. The Browser lets you explore Chromaphon­e 3’s 421 new presets, as well as ‘remastered’ Chromaphon­e 2 patches. All are tagged by Pack, Sound, Category and

Creator to make it easier to find what you’re looking for.

The sound quality in version 3 is brilliant. While version 2 patches excelled at single sounds – a great marimba or a realistic-sounding drum – version 3’s sonic larder is packed with deeper flavours thanks to the additional ‘layer’: an arpeggiate­d mallet line on top of a sustained, scraping drone; or a pluck firing off at the same time as a vibraphone ‘strum’. It’s more complex and tastier than its predecesso­r.

V3’s macro controls are grouped into Modulation, Timbre, Envelope and Effects categories. While the choices of mod targets are the same for all, the separation in the names keeps you focused on what will help you change particular properties of the patch.

The Editor’s Synth page gives you practicall­y the same control over the physical modelling properties as Chromaphon­e 2. The only addition is its duplicatio­n into the A and B layers. What’s more significan­t about the dual layers is their impact on Chromaphon­e’s effects offering. There’s now an individual effects setup for each layer, plus a third effects chain for the master. It’s probably overkill for anyone but the most serious tweaker, but it’s hidden enough to go unnoticed if that sounds like a bridge too far for you.

Each effects chain offers five slots, three of which (EQ, compressor, reverb) are fixed. In the two selectable effects panels, you can now select more effects than in v2, including the all-new Guitar Amp effect, which helps treat a lot of those string sounds that weren’t necessaril­y Chromaphon­e 2’s specialist subject. The ability to have three fixed effects and only two selectable seems somewhat arbitrary, especially given the three effects chains the plugin now has available.

When you scrutinise it, Chromaphon­e 3 hasn’t had that many updates, but the things that have changed are fully worthwhile. Extra layers, extra sounds, extra effects and extra modulation truly elevate this ‘object synthesise­r’ above the status of mere object – it’s a versatile, top-quality, real instrument.

FM VERDICT 9.4

Chromaphon­e gets even deeper and more versatile, expanding its sonic range without taxing the mind

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