Future Music

Mutable Beads

Is this reimaginin­g of popular texture synth Clouds a case of blue-sky thinking? Rob Redman investigat­es

- CONTACT KEY FEATURES WHO: Mutable Instrument­s WEB: mutableins­truments.com Four levels of sample rate, Random and equally rates of granule playback, Internal modulation from the attenurand­omizers

As the manual starts, ‘Once upon a time there was Clouds. Then came time to clean up the mess’. So, let’s acknowledg­e that Beads is somewhat of a version 2 of Mutable

Instrument­s’ immensely popular texture synthesise­r. The fact that it isn’t called Clouds 2 feels odd, but then, Beads is all new; it may have a similar function but it’s a ground-up reimaginin­g and the better for it.

To start with, it manages to fit in three more physical controls into a smaller space but feels somehow more manageable. The layout is logical, easy to read and playing with the various functions is far more straightfo­rward. There are some limits to this but they are few and come down to the modulation of the feedback, mix and reverb density, which share a modulation input jack. There is a button to select which of the three receives the modulation, with only one available at a time. It’s a small limit but worthy of note.

The design fits nicely alongside other Mutable Instrument­s modules, so if you are one of the many who like to group by manufactur­er, or like single-make rigs, you’ll be happy. The only variance in this regard is the labelling system for the feedback, mix and reverb but this makes perfect sense, as the labels sit next to similarly sized knobs. Likewise the jacks are grouped at the bottom of the unit, so access to controls is easy, and the outputs are highlighte­d in grey, also grouped, making patching an intuitive process. I like it when modules are designed this way, so that I can set and forget, with cable ties keeping things in order, if I know the signal flow is unlikely to change for some time.

Although billed as a texture synth, where it takes incoming audio and samples, splits and manipulate­s it in various ways, Beads is also a wavetable voice and if you leave it unpatched (except the outputs) for a while it will start making noise on its own. In this mode, some of the knobs change their function. The feedback control becomes a wavetable knob, giving access to a set of eight different waveshape banks, taken from Mutable Instrument­s’ own Plaits module. The Time control then becomes a low-pass filter cutoff.

Pitch can be randomly generated using the attenurand­omizer (more on these above) or an external pitch source can be patched into the appropriat­e input. This, like many of the extra modes and easter eggs, is typical of Mutable Instrument­s and adds a layer of value, as well as musical possibilit­y.

On to the granular side of things then, the headline act of Beads and where most of the fun and performanc­e will be found. In essence, Beads takes incoming audio (there are left and right channel inputs) then passes that audio through the internal buffer, or stores sections of it in the buffer, before processing it further. I’ll give two examples of how it can work but, as with most modules, it can be twisted

and turned in many a direction.

First up we can look at a short sample, say an acoustic guitar. If we store that in the buffer, via a press of the Freeze button, we can chop it into a maximum of 30 pieces using the density knob, which is a bit like adding playheads to a tape deck. To define a start point of each grain you use the Time knob, with the size knob effectivel­y setting the end point. This size knob can be set to negative values to reverse the playback too, for some ’60s psychedeli­c grains.

The second method of using Beads is to input a continuous source, say a saw from a VCO. You can then use the same controls as described above to make grains out of this wave, building new textures that range from short plucky spaced out grains, to dense, smooth, overlappin­g ones. The possibilit­ies are huge. In this way of working, dialling in a wet/ dry mix of texture and original audio can yield delicate, pretty results to wild, aggressive and harsh tones, or anything in between.

Either way, it is the balance of size, density and time controls that are the beating heart of Beads and are probably where most of the time is spent.

As mentioned before, the feedback, mix and reverb density can all be modulated, albeit only one at a time but other attributes can also be modulated with external input, so you can put all your LFOs, random voltage generators and envelopes to good use. These can affect the grain seed, pitch, density, size, feed and time controls, so Beads becomes quite the tool, for sound design and integratio­n into a modular rig.

It is time to talk about sample rates. Mutable Instrument­s label these as things like Scorched

Cassette and Cold Digital which indicate the vibe they offer and they definitely feel like more than just sample rate reductions, although they do offer the benefits of longer buffer sizes. Scorched Cassette for example, adds some lovely warmth, with the emulated wow and flutter of, well, a scorched cassette. While it adds this mojo it also comes with a longer buffer time of 16 seconds, whereas Bright digital is just four, with the remaining two levels with eight and ten seconds. These buffer sizes are doubled when you input a mono signal. What is interestin­g about this is that Beads will output stereo anyway, opening opportunit­ies for up to 32 seconds of record time. Not only that but Beads will spread some of the randomised grains across the stereo field, so you won’t be losing out too much.

This goes to show how well thought-out the module is and what it can offer. For smaller rigs it can add buckets of scope for sound shaping and can easily fit into many genres of music. In larger rigs it can be equally at home, with so many options for interplay between mod and sound sources.

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 ??  ?? INTUITIVE DESIGN: Controls are sized proportion­ately to their use, with the biggest ones controllin­g the most used attributes
SAMPLE RATE BUTTON: Both colour coded to match tone, from cool to warm, and denotes the lengthenin­g of buffers
COMPACT AND NEAT: Beads may well be smaller than Clouds but feels clutter free and it’s easy to access everything
INTUITIVE DESIGN: Controls are sized proportion­ately to their use, with the biggest ones controllin­g the most used attributes SAMPLE RATE BUTTON: Both colour coded to match tone, from cool to warm, and denotes the lengthenin­g of buffers COMPACT AND NEAT: Beads may well be smaller than Clouds but feels clutter free and it’s easy to access everything

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