Future Music

Beyond the limits: Plasmonic

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>While physical modelling synthesis started out as a way to realistica­lly simulate acoustic instrument­s, there’s no reason why the same principles can’t be used to make wholly unrealisti­c, out-of-this-world noises.

Combining physical modelling with other methods of synthesis, like subtractiv­e, vocal, and granular, means that even when it sounds impossible, it still sounds physical and tangible in a way that many other digital instrument­s don’t.

Forward-thinking synth designers tend to use innovative input sources like noise, granulated samples, or digital waveforms in combinatio­n with customisab­le resonators and extensive modulation options. Not only can these instrument­s produce sounds which are impossible to make on a real instrument, they can make sounds that couldn’t be created using any other type of synthesis – don’t even try.

An example of this is Rhizomatic’s Plasmonic.

Dreamed up by the developer who brought us the excellent Absynth, it combines physical modelling with subtractiv­e synthesis to bypass cliché synth sounds and instead offer hybrid instrument­al textures that excite and delight.

Sure, you can produce accurate-sounding acoustic basses or keys, but really this is just the starting point. The synth takes a proudly digital approach and offers tons of synthetic waveforms and impulses that can be used to excite the resonator. Coupled with a decidedly idiosyncra­tic user interface that eschews most physical modelling convention­s, it’s easy to see why this synth has become such a favourite.

“SURE, YOU CAN PRODUCE ACCURATE ACOUSTIC BASSES OR KEYS, BUT REALLY THIS IS JUST THE START”

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