Future Music

Noise elements in beat programmin­g

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If you make music which relies heavily on beat programmin­g, you can still take an ‘atmospheri­c’ approach to the sounds you choose There’s no reason why the textural techniques we’re looking at throughout this article can’t be equally applied to drum programmin­g. As we’ll see below, however, identifyin­g the ‘pitch’ of the drum and percussive elements you choose and seeking to unite these helps bridge the gap between atmospheri­c/drone sounds and traditiona­l rhythmic instrument­ation. We start by identifyin­g a groove from FXpansion’s Geist, which we’ve pitched up. To this, we’ve added other elements which reinforce the groove and build a pattern but also add key ingredient­s seen elsewhere in this article – noises and spatial treatments – which blur the boundaries of our source sounds. But it’s the fact that the percussive parts have a clearly defined pitch which lets them connect to the drone parts found a bit further into the process.

 ??  ?? Start with a groove from FXpansion’s Geist, which we’ve transposed up. The pitch of this loop is fairly dominantly the note ‘D’, which we’ll remember when adding other parts. The next instrument is a kick from Battery 4 (also tuned to D) processed with FabFilter’s Pro-R.
Start with a groove from FXpansion’s Geist, which we’ve transposed up. The pitch of this loop is fairly dominantly the note ‘D’, which we’ll remember when adding other parts. The next instrument is a kick from Battery 4 (also tuned to D) processed with FabFilter’s Pro-R.
 ??  ?? Next we add a pair of white noise elements, from a second Battery kit. We pan these so that one is across to the left, while the other mirrors the width to the right. To these we add a more generous reverb length but also some bitcrushin­g, to rough the sounds up.
Next we add a pair of white noise elements, from a second Battery kit. We pan these so that one is across to the left, while the other mirrors the width to the right. To these we add a more generous reverb length but also some bitcrushin­g, to rough the sounds up.
 ??  ?? Group these drum sounds and put an LPF over the group with an automated cutoff rise across an eight-bar sequence. Under this, put two drone sounds, both playing D. The drums ‘emerge into’ the texture, with the pitched nature of the groove making a bridge to the drones.
Group these drum sounds and put an LPF over the group with an automated cutoff rise across an eight-bar sequence. Under this, put two drone sounds, both playing D. The drums ‘emerge into’ the texture, with the pitched nature of the groove making a bridge to the drones.

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