Work­ing with found sounds

Future Music - - FEATURE -

Even the most hum­ble of raw record­ings can form com­pelling lay­ers of drone-based, at­mo­spheric tex­tures

We start by im­port­ing two au­dio record­ings onto two new au­dio tracks. One is a record­ing of a small card­board box be­ing opened and closed, while the sec­ond is of five dice be­ing shaken and rolled in­side a plas­tic con­tainer. Both are com­pletely un­pro­cessed. Next we add a sound called ‘Cir­cuit Pad Raise Am­bi­ence’ from Om­ni­sphere 2. We head to the in-built ef­fects and in­crease the Tape Slam­mer Sat­u­ra­tion, whilst also turn­ing up the ‘Age’ pa­ram­e­ter. We run this along­side our sam­pled card­board box tex­ture. We vary the box’s tone with Sound­toys’ Fil­ter Freak 2, us­ing op­pos­ing band-pass fil­ters for move­ment. Add Tre­mo­la­tor to create a rapid, snuf­fling vol­ume mod­u­la­tion treat­ment mak­ing the sound more an­i­mal­is­tic, par­tic­u­larly with a long re­verb. Firstly, we drag the Card­board Box file into a sam­pler (any will do). We map its root note to C3 but al­low the en­tire key range to play it. So at C2, it plays at half speed and at C1, a quar­ter speed. We use the sam­pler’s low-pass fil­ter to roll out some high end. The pitch­bend at the start of this sound isn’t ideal, nor is its vol­ume de­cay. Create a loop by se­lect­ing a sec­tion and use equal power cross­fades across each re­peat. Roll out some bot­tom end and boost the top. Make a big space for this sound with Even­tide’s Black­hole. Sam­ple the Dice roll and record two low notes for it. Set up a band-pass fil­ter in the sam­pler and send a four-bar sine wave LFO to this so the sound glides in and out. Add sat­u­ra­tion from Sound­toys’ De­cap­i­ta­tor and auto-pan­ning from PanMan, plus re­verb and de­lay.

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