Sin­ner: sac­ri­fice for re­demp­tion

Sin when you’re win­ning

Games Master - - Preview Round Up -

There’s no short­age of Dark Souls clones out there but while most go big­ger, Sin­ner aims to be more com­pact. This takes the bru­tal com­bat and twisted crea­tures of those games but uses them for an elab­o­rate boss rush. In a dark grey world you must use shrines to ac­ti­vate bat­tles with var­i­ous foes, each one a tough-as-nails en­counter that would feel right at home in any of From Soft­ware’s works. The twist is that the fights can be tackled in any or­der but with each fight you’ll get weaker, with less health and stamina. Yes, in con­trast to al­most ev­ery RPG ever you’re strong­est at the be­gin­ning of the game and each vic­tory is only go­ing to di­min­ish you, mean­ing you’ll have to con­sider care­fully which or­der you want to tackle these bosses in. Fig­ur­ing out who you find tough­est is go­ing to be vi­tal in plan­ning your bat­tles.

Com­bat it­self will be fa­mil­iar to any Souls fan – you’ll be dish­ing out weighty com­bos of light and heavy at­tacks, with health items that recharge be­tween fights. How­ever, from what we’ve seen so far it’s not nearly as tight as its in­spi­ra­tions, with con­trols feel­ing a bit loose or un­re­spon­sive at times. While it would be un­fair to ex­pect a small stu­dio to de­liver some­thing that feels as fluid and func­tional as Dark Souls, the game it­self makes the com­par­i­son un­avoid­able. Here’s hop­ing the cen­tral me­chanic adds enough to en­sure Sin­ner avoids the bon­fire.

Sam Greer

With each fight, you’ll have to do more with less. Bit like print jour­nal­ism. For­mat PS4, XO, PC Pub­lisher An­other In­die De­vel­oper Dark Star ETA Au­tumn

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