Sinner: sacrifice for redemption
Sin when you’re winning
There’s no shortage of Dark Souls clones out there but while most go bigger, Sinner aims to be more compact. This takes the brutal combat and twisted creatures of those games but uses them for an elaborate boss rush. In a dark grey world you must use shrines to activate battles with various foes, each one a tough-as-nails encounter that would feel right at home in any of From Software’s works. The twist is that the fights can be tackled in any order but with each fight you’ll get weaker, with less health and stamina. Yes, in contrast to almost every RPG ever you’re strongest at the beginning of the game and each victory is only going to diminish you, meaning you’ll have to consider carefully which order you want to tackle these bosses in. Figuring out who you find toughest is going to be vital in planning your battles.
Combat itself will be familiar to any Souls fan – you’ll be dishing out weighty combos of light and heavy attacks, with health items that recharge between fights. However, from what we’ve seen so far it’s not nearly as tight as its inspirations, with controls feeling a bit loose or unresponsive at times. While it would be unfair to expect a small studio to deliver something that feels as fluid and functional as Dark Souls, the game itself makes the comparison unavoidable. Here’s hoping the central mechanic adds enough to ensure Sinner avoids the bonfire.
With each fight, you’ll have to do more with less. Bit like print journalism. Format PS4, XO, PC Publisher Another Indie Developer Dark Star ETA Autumn