The 60 Sec­ond Pitch

Lov­ing the alien with

Games Master - - Indiemaster - Adrian Lazar

Planet Al­pha is an adventure that takes place in a liv­ing, alien world where you have the abil­ity to con­trol day and night. It com­bines fast plat­form­ing, chal­leng­ing puz­zles, and stealth mo­ments with a unique art style to cre­ate an unforgettable ex­pe­ri­ence. We’re try­ing to mix dif­fer­ent gen­res and game­play me­chan­ics into some­thing unique. Peo­ple that play the game are say­ing that it’s like noth­ing they’ve played be­fore – es­pe­cially when it comes to other plat­form­ers. The game doesn’t just stand out just stylis­ti­cally, and it’s not just about the day/night sys­tem which is our poster-child me­chanic. It goes deeper than that into the at­mos­phere and the way we tell a story, and the feel­ing you get from switch­ing be­tween dif­fer­ent me­chan­ics – you’ll go from puz­zles to stealth to ac­tion to plat­form­ing, and we’re hop­ing to con­nect ev­ery­thing in an or­ganic man­ner that doesn’t feel forced. This con­trast and this change of pac­ing is what helps the game stay fresh – we’re see­ing peo­ple who come to play the game for one hour stay­ing for three or four.

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