Games Master - - Last Man Standing -


Sprint­ing to­wards the safe zone, the three games ready them­selves for the end game. The odds are tipped evenly, and the win­ner will be de­cided ac­cord­ing to how they draw each round to a close. Genre-wide, flat fin­ishes are a prob­lem. The same thing hap­pens in cup fi­nal foot­ball matches: with so much to play for, ev­ery­one’s more con­cerned about not los­ing than with win­ning. Thus you of­ten end up with the bat­tle royale equiv­a­lent of a score­less 90 min­utes: ten peo­ple ly­ing mo­tion­less in var­i­ous bushes. PUBG and H1Z1 are equally guilty of this, bring­ing to­gether those who’ve avoided de­tec­tion all round and have yet to fire a bul­let, and who’ll be damned if they start now. It’s rare that the con­clu­sion has any real drama to it – of­ten an un­sighted sniper bul­let con­cludes the match. Fort­nite is the ex­cep­tion. Its build­ing sys­tem means that the clos­ing min­utes of a round are spent hastily erect­ing forts and lur­ing other play­ers out of theirs. There’s still an el­e­ment of camp­ing, but with the de­struc­tible, re­build­able scenery in­volved it’s a more dy­namic sit­u­a­tion. And that proves to be the killer blow. Congratulations to Fort­nite! Flip to the next page for our in­ter­view with the tri­umphant vic­tor.

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