Space Channel 5 VR Kinda Funky News Flash
Haven’t Choo heard? Sega’s cult rhythm action classic is coming to VR
It’s kind of a miracle that Space Channel 5 still exists. The rhythm game, set aboard a ’60s-styled space station beset by aliens who can be overcome by the power of dance, feels like a relic of the Dreamcast days. And yet here it is, right at home in the ultra-modern medium of PS VR. We play one level of Space Channel 5 VR, zapping aliens by mimicking their movements, aided by the catchy voice of series heroine Ulala. We pull off left and right moves, where one arm goes across the chest while the other stretches out, as well as thigh-burning squats, and finally the iconic ‘Choo’ that zaps aliens at the end of a sequence (sometimes preceded by twirling the PS Move controllers around our head).
The game doesn’t frazzle your senses. The graphics are simple and the space station is a stark white space. It is nice, if a little neck-straining, to see the people we save from aliens are actually dancing away right behind us, helping us to defeat the Morolian menace with funky moves, though really we’d prefer them to be positioned closer to our natural field of vision to make things feel more lively.
After a salubrious five minutes of Choo-ing the hell out of our assailants, their boss turns up – an amorphous purple blob that stretches its long, ball-ended arms out towards us. Dodging it by literally crouching down gives us our first real ‘Whoaa there’ VR moment of the game, and we’re hoping to have plenty more of those as things ratchet up in later levels.
Amid today’s brilliant rhythm games, such as Beat Saber and Thumper, Space Channel 5 feels like a fond ‘Choo’ to the past rather than an intrepid moonwalk into the future. But the series’ catchy cutesiness is all there, reminding us why Ulala and co have such cult appeal after all these years. We may well choo-se this when it’s out.
This purple goon from the original game returns, though this time he’s going to get right in your face.