As­sas­sin’s Creed Re­bel­lion

Time to kill

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We don’t know a great deal about this up­com­ing mo­bile game, other than it looks to be As­sas­sin’s Creed’s an­swer to Fall­out Shel­ter, shar­ing as it does both a de­vel­oper and the home-base-that-sends-out -ex­plor­ers schtick with Bethesda’s post-apoc­a­lyp­tic spin-off. The as­sas­sins’ hideout is more like XCOM HQ than a vault, how­ever, with sep­a­rate rooms that can be con­structed and used to train a band of hired killers you’ve re­cruited from across time.

Killers they may be, but they’re also cute, with a large-headed kawaii look that makes them ap­pear like es­pe­cially threat­en­ing Ami­ibo. Mis­sions are rep­re­sented as a se­ries of rooms, with ob­sta­cles and en­e­mies tai­lored to the skills of your three-strong team.

For­mat Mo­bile Pub Ubisoft Dev Be­hav­iour In­ter­ac­tive ETA 21 Nov

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