The Light Keeps Us Safe

Mis­ter blue sky is liv­ing here to­day, hey hey

Games Master - - Preview Eyes-on With Future Hits! - Ian Even­den

No sky, just killer ro­bots that hunt in the dark­ness. It doesn’t sound like a jolly videogame pitch, but per­haps it’s not meant to. De­vel­oper Big Ro­bot has pre­vi­ous in this area, hav­ing re­leased Sir, You Are Be­ing Hunted four years ago. In that game, ag­gres­sive Bri­tish ro­bots hunted hu­mans through a pro­ce­du­rally gen­er­ated coun­try­side be­fore stop­ping for tea. The Light is sim­i­larly un­rav­elled from a math­e­mat­i­cal for­mula, rather than hav­ing a set map, but whereas Sir had the murky grey skies you as­so­ciate with a week­end in Bog­nor, The Light cov­ers ev­ery­thing in dark­ness.

It’s a stealth and sur­vival game, but one that clev­erly in­verts the way we’re used to be­ing un­seen, by mak­ing the first-per­son player run from pool of light to pool of light, rather than stick­ing safely to the shad­ows.

The ro­bots, whose de­signs echo the spindly walk­ers of the Dis­hon­ored games, don’t like light, which per­haps ex­plains the sky – it was an at­tack on the so­lar-pow­ered ma­chines of the Ma­trix movies, for ex­am­ple, that for­ever black­ened the sky there.

To go up against the me­tal threat you have… a torch. Its mod­u­lar na­ture makes it more of a tool­box, how­ever, with mod­i­fi­ca­tions to its light nec­es­sary to un­cover new ar­eas or hid­den items.

Hav­ing just gone into Early Ac­cess, there’s a fair way to go, and we hope the devs can stay out of the dark­ness long enough to get it done.

We may never find out what these spheres are ac­tu­ally do­ing, but we bet our torch won’t even scratch them. For­mat PC Pub­lisher Big Ro­bot De­vel­oper Big Ro­bot ETA TBC

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