The 60 Second Pitch
A bit of machine theory, from Paul Helman
“This is literally the first time I’ve had to speak to a real person about the game, so god knows! I guess it’s a 2D cinematic platform adventure.
“I’m concentrating on story and general atmosphere, which isn’t necessarily missing from a lot of modern indie games, but it’s often very much put to the side with more gameplay-focused titles. I really wanted more of a balance between the two because I still play a lot of retro games, and I find unless they have incredible gameplay – you know, like Mario – within an hour or two there’s nothing to keep me going. So I felt something with a story to help push the gameplay along would work well.
“When I sat down to write the story I wrote it with branching paths in mind, and it is very vaguely influenced by the film Being There starring Peter Sellers. I wanted to do a similar thing to that. I like the idea of this robot being effectively a fully-formed adult but with the experience of a child. That naïvete works quite well for the character.”