#4 Re­trace

The best kind of back­wards step

Games Master - - Indiemaster -

Scary movies tend to thrive un­der lim­i­ta­tions. Many of the hor­ror genre’s most in­flu­en­tial films made a virtue of their low bud­get: clas­sics like Hal­lowe’en, Texas Chain­saw Mas­sacre, and The Evil Dead were made on a rel­a­tive shoe­string, and de­liv­ered scares de­spite a lack of ef­fects. The same is true of in­ter­ac­tive hor­ror: very few ex­pen­sively-made games can com­pete with the fer­tile imag­i­na­tion of indie stu­dios. The likes of De­ten­tion and Sto­ries Un­told – heck, even Five Nights At Freddy’s – have all be­lied their mea­gre re­sources.

Last month, World Of Hor­ror be­came an­other case in point, and this month has brought us a sim­i­larly nar­ra­tive-led ad­ven­ture. Re­trace tips its hat to the Corpse Party se­ries, as well as the much-ad­mired Zero Es­cape games, blend­ing slow-burn ex­plo­ration se­quences with gory ac­tion. If those in­flu­ences are any­thing to go by, you’d be un­wise to ex­pect a happy end­ing.

The story, about a group of friends – quiet Freya, fear­less, pos­si­bly fool­hardy, Owen, cheery Mia and their pals – trapped in un­fa­mil­iar (and pre­dictably deadly) sur­round­ings, has an ad­di­tional hook: you’ll be able to rewind time when you die, us­ing the knowl­edge you’ve gained from your un­suc­cess­ful at­tempts to in­form your ap­proach to the next run-through. In the­ory, this should let you get a lit­tle fur­ther each time – in­deed, with short­cuts to un­lock be­sides, this oth­er­wise cruel world does oc­ca­sion­ally re­mem­ber to be kind.

“Blends slow-burn ex­plo­ration with gory ac­tion”

Like Corpse Party, Re­trace is pre­sented from a top-down view with large, hand-painted 2D char­ac­ter por­traits de­liv­er­ing the di­a­logue.

For­mat PC De­vel­oper Els White ETA TBA Web bit.ly/gm_re­trace

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.