Prepare for glory
Swords clash and shields break in battle
The ongoing conflict between the Athenians and Spartans is generally left to stew in the background throughout Assassin’s Creed Odyssey’s narrative. Instead, the protracted war is confined to its own mode, dubbed Conquest Battles. Each region in Ancient Greece is controlled by one of the two warring factions. You can stroke the flames of war by dismantling a faction’s influence in a particular area by burning and stealing its resources, killing its soldiers, and assassinating its leaders.
Once their influence has been sapped, you can trigger a large-scale battle between the two forces wherein you can choose to fight for the defending faction or the attacking one, with your final reward varying depending on your choice (and we’d advise you to pick off the commanders for best results).
These sizable battles are impressive due to the sheer number of soldiers on screen at any one time, but the implementation of this mode feels disconnected from the rest of the game, especially when the main story has you helping one faction while you’re actively sabotaging them in the side content. This results in a jarring feeling that puts the game at odds with itself, and the rewards you receive are never meaningful enough to justify the time it takes to earn them. It’s disappointing that the Peloponnesian War is mostly confined to this mode, as opposed to fitting into the context of the main story. It feels like a waste.