Pre­pare for glory

Swords clash and shields break in bat­tle

Games Master - - Assassin’s Creed Odyssey -

The on­go­ing con­flict be­tween the Athe­ni­ans and Spar­tans is gen­er­ally left to stew in the back­ground through­out As­sas­sin’s Creed Odyssey’s nar­ra­tive. In­stead, the pro­tracted war is con­fined to its own mode, dubbed Con­quest Bat­tles. Each re­gion in An­cient Greece is con­trolled by one of the two war­ring fac­tions. You can stroke the flames of war by dis­man­tling a fac­tion’s in­flu­ence in a par­tic­u­lar area by burn­ing and steal­ing its re­sources, killing its sol­diers, and as­sas­si­nat­ing its lead­ers.

Once their in­flu­ence has been sapped, you can trig­ger a large-scale bat­tle be­tween the two forces wherein you can choose to fight for the de­fend­ing fac­tion or the at­tack­ing one, with your fi­nal re­ward vary­ing de­pend­ing on your choice (and we’d ad­vise you to pick off the com­man­ders for best re­sults).

These siz­able bat­tles are im­pres­sive due to the sheer num­ber of sol­diers on screen at any one time, but the im­ple­men­ta­tion of this mode feels dis­con­nected from the rest of the game, es­pe­cially when the main story has you help­ing one fac­tion while you’re ac­tively sab­o­tag­ing them in the side con­tent. This re­sults in a jar­ring feel­ing that puts the game at odds with it­self, and the re­wards you re­ceive are never mean­ing­ful enough to jus­tify the time it takes to earn them. It’s dis­ap­point­ing that the Pelo­pon­nesian War is mostly con­fined to this mode, as op­posed to fit­ting into the con­text of the main story. It feels like a waste.

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