Quake Cham­pi­ons

Daniel Wilks shakes the dust off his shootin' mouse one more time...

Hyper - - CONTENTS -

When Quake Cham­pi­ons, the first game in the ven­er­a­ble shooter fran­chise since 2005’s de­cid­edly av­er­age Quake 4, was first an­nounced fans were a lit­tle scep­ti­cal. Not only was the game com­ing a decade af­ter the fran­chise es­sen­tially died, it was also an­nounced that for the first time in the se­ries, each char­ac­ter would have unique abil­i­ties. This may not sound like a big deal, but given the fact that Quake mul­ti­player has al­ways been about speed and player skill with all the char­ac­ters be­ing noth­ing other than re­skins of a base model, it’s quite a large thing to fans of the fran­chise to ac­cept.

Luck­ily there is a work­around for purists. Tim Wil­lits, Cre­ative Direc­tor for id Soft­ware has stated that through cus­tom games play­ers will be able to turn off the cham­pion abil­i­ties, turn­ing the game into an ex­pe­ri­ence akin to Quake 3 Arena. That said, from all ev­i­dence it would be hard to call Quake Cham­pi­ons a hero shooter in the vein of Over­watch, as each char­ac­ter only has one abil­ity that has been de­scribed by the devel­op­ers as be­ing “ad­di­tive” rather than trans­for­ma­tive. If these abil­i­ties just add a lit­tle flavour to char­ac­ters but don’t af­fect game balance there should be no rea­son to turn them off.

So far only a few char­ac­ters and abil­i­ties have been re­vealed and they def­i­nitely sound in­ter­est­ing but, with the ex­cep­tion of two, don’t sound par­tic­u­larly game chang­ing. Ranger has a throw­able tele­porter that he can tele­port to as long as it’s still in flight. Vi­sor can see through walls for a short time. Scale­bearer can charge to close dis­tance quickly. These three sound fine but the two oth­ers that have been re­vealed sound a lit­tle over­pow­ered at the mo­ment. Nyx can tem­po­rar­ily turn in­vis­i­ble and Anarki rides a hov­er­board that ap­pears to make him faster than any of the other char­ac­ters. Of course, the ef­fect these abil­i­ties may have on game­play is con­jec­ture at the mo­ment – the game doesn’t go into beta un­til early 2017.

Quib­bles about unique char­ac­ters aside, Quake Cham­pi­ons looks like ev­ery­thing you’d want a Quake game to be. The move­ment ap­pears to be ex­tremely fast, there are no lim­its to the amount of guns a player can pick up, there are no be­tween round shops or load­outs, it has been de­signed es­pe­cially with com­pet­i­tive es­ports in mind and, most im­por­tantly, rocket jump­ing is def­i­nitely a thing.

On a tech­ni­cal level, Quake Cham­pi­ons should def­i­nitely im­press as well. Not only does it look great, it has been de­signed with an en­tirely un­locked fram­er­ate, so if your ma­chine is beefy enough and you have a 120Hz mon­i­tor, you can run the game at your na­tive fram­er­ate for the fastest, smoothest shoot­ing ex­pe­ri­ence this side of Quake 3 Arena.

There is no set re­lease date for Quake Cham­pi­ons as yet, with the afore­men­tioned beta still a ways off, but we do know that it will be launch­ing with 12 char­ac­ters and will keep in­tro­duc­ing as the months go by. We also don’t know if the busi­ness model will be free-to-play or re­tail or even pos­si­bly sub­scrip­tion based. What­ever the case, fin­gers crossed it’s good – we long to res­ur­rect the age old Next Me­dia tra­di­tion of end­ing the day at Quake O’Clock.

Cham­pi­ons lacks Quake III's vi­brant car­toon­ish­ness, go­ing in­stead for a slightly more "re­al­is­tic" aes­thetic

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.