Quake (id Soft­ware)


Hyper - - FEATURE -

By this point the name id Soft­ware was syn­ony­mous with the FPS, or “DOOM clone” as they were of­ten called. Quake en­sured that Car­mack and co. would also be­come the yard­stick by which all PC graph­ics tech­nol­ogy would be mea­sured. Quake was the first ma­jor game to show­case full real-time 3D ren­der­ing us­ing the nascent 3D hard­ware ac­cel­er­a­tor cards. It also took mul­ti­player death­match out of the pre­serve of of­fice and univer­sity LANs and on­line, thanks to the pi­o­neer­ing work of QuakeWorld and QuakeSpy.

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