Pre­view: Smash Bros Pro

Get­ting ready for the big­gest smash yet. by James O’Con­nor

Hyper - - FEATURES -

Su­per Smash Bros Ul­ti­mate was Nintendo’s big E3 game this year, and for good rea­son. Su­per Smash Bros Melee re­mains one of their most pop­u­lar and beloved games of all time, and Smash Bros for Wii U has proven it­self wor­thy across years of play. The el­e­va­tor pitch for Su­per Smash Bros Ul­ti­mate is sim­ple – this is a Smash Bros ex­pe­ri­ence that mixes to­gether every­thing that came be­fore. It’s got ev­ery sin­gle Smash Bros fighter ever (and a few ex­tras), lots of re­turn­ing items and maps, and a huge num­ber of tweaks and bal­ance changes, some big, some small.

Su­per Smash Bros has be­come Nintendo’s most im­por­tant es­ports ti­tle, but the real rea­son for its suc­cess is that these games are easy to pick up and fig­ure out. If you’ve played the games these char­ac­ters have ap­peared in be­fore, you’ll be able to pick them up and un­der­stand their at­tacks straight away. Smash Bros sur­vives on im­me­di­ate fa­mil­iar­ity; mas­tery, how­ever, comes later. That Su­per Smash Bros Ul­ti­mate looks par­tic­u­larly fa­mil­iar isn’t so much an is­sue as a log­i­cal step for the se­ries to take, es­pe­cially with Ul­ti­mate be­ing po­si­tioned some­what as an end point for Smash Bros in its cur­rent form (where do you go from the ‘Ul­ti­mate’ ver­sion)?

Su­per Smash Bros Ul­ti­mate re­leases on De­cem­ber 7, but there’s al­ready plenty to start spec­u­lat­ing on, and things to pre­pare for if you want to win those on­line bouts on day one.

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