The His­tory of Crash Bandi­coot

James O’Con­nor takes a stroll down me­mory lane… Just don’t mind the slightly adult con­tent along the way.

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If you were a Nintendo kid in the 90s, there’s a good chance that you bought at least a few is­sues of Nintendo Magazine Sys­tem, Nintendo’s o cial games mag at the time. Most of the magazine was what you’d ex­pect – pre­views, re­views, a lot of bright colours and pic­tures of Mario – but the let­ter sec­tions were an­other thing en­tirely. For sev­eral pages the magazine de­scended into a bain­gly ob­scene bac­cha­nal of home-drawn pornog­ra­phy, hos­til­ity, and im­ages of Mario and pals bru­tally killing Sonic and Crash Bandi­coot. In al­most ev­ery is­sue one or the other – of­ten both – would be drawn get­ting ripped to shreds by Nintendo’s sta­ble of mas­cots, de­picted by artists who were en­cour­aged by 90s mas­cot rhetoric to de­spise these char­ac­ters for not ap­pear­ing on Nintendo’s sys­tems. The 90s were WEIRD, man. Then the GameCube came along, and two things hap­pened – Nintendo’s stock dropped far enough that ev­ery ma­jor Aus­tralian Nintendo-spe­cific mag died, and both Sonic and Crash Bandi­coot came to Nintendo. The ex­clu­siv­ity ended, as did the an­i­mos­ity, with Crash’s GameCube and Game Boy Ad­vance out­ings. But the original Crash Bandi­coot games – the three de­signed by Naughty Dog for the PlayS­ta­tion; the Crash Bandi­coot games that peo­ple re­ally loved – re­mained ex­clu­sive to Sony un­til this year. In June Crash Bandi­coot N-Sane Tril­ogy fi­nally brought the beloved clas­sics to the Switch, and Nintendo die-hards who have steered clear of Sony were fi­nally able to see what the fuss was about.

With this in mind, now’s a good time to look back over Nintendo’s his­tory with Crash Bandi­coot – the games that have made it to Nintendo sys­tems, and what they’ve meant for Crash’s legacy.

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