Nintendo Labo

Hyper - - FEATURES -

En­joy­ment of Build: See­ing the fishing rod come to­gether is a fun process, with lots of di er­ent bits and bobs to man­age, al­though at times it’s di cult to get your rod to look like the one on the Switch screen, where ev­ery part looks just a bit firmer (don’t worry too much if the holes you feed the reel through won’t stand up straight).

Fid­dli­ness: The fishing rod is ex­tremely cool, and dur­ing the build process there are nu­mer­ous “Oh, that’s how they’re go­ing to do that” mo­ments (the thin ‘sound’ tab used to sim­u­late the creaky reel is

par­tic­u­larly smart).

How Easy to Break: The rod seems sturdy, al­though when stretched out it’s quite long and thin, and I feel like the odds of a small child us­ing it as a makeshift lightsabre while play­ing are pretty low. One of the cen­tral con­tra­dic­tions around Labo is that it’s ob­vi­ously de­signed with chil­dren in mind – the ex­cel­lent tu­to­ri­als en­cour­age the builder to ask their par­ents for help – but if your child is par­tic­u­larly young, Labo is not go­ing to sur­vive their play ses­sions.

Game­play: The lit­tle fishing game in­cluded in the Va­ri­ety Kit is great fun, like Ridicu­lous Fishing meets Sega Bass Fishing with the Dream­cast Fishing Con­troller. You lower your hook with the Toy-Con reel, dance it around a bit to at­tract fish, and then reel in hard once some­thing bites, mak­ing sure to slack the line and fight against the fish as you’re go­ing. There’s a real sense of con­nec­tion be­tween the string of your rod and the string on the screen, and the novelty lasts long enough for you to make an at­tempt at catch­ing the bigger fish that rest to­wards the bot­tom of the game’s dig­i­tal ocean.

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