NINTENDO EN­TER­TAIN­MENT SYS­TEM

Hyper - - FEATURE -

The NES Mini comes with thirty games. Of those thirty, ten fea­ture si­mul­ta­ne­ous two-player modes, while six fea­ture al­ter­nat­ing mul­ti­player. These are the cream of the con­sole’s crop, but only a hand­ful of them are re­ally better with two play­ers. The NES isn’t typ­i­cally thought of as a party con­sole, and had less of a mul­ti­player fo­cus than the con­soles that fol­lowed. Many of the games that al­lowed for mul­ti­player did not let play­ers play si­mul­ta­ne­ously – in Su­per Mario Bros 1 and 3, for in­stance, com­pet­ing was sim­ply a case of tak­ing turns, with progress for each player be­ing tracked.

While games on the NES may not have of­ten o€ered mul­ti­player op­tions, but they still of­ten en­cour­aged play­ers to come to­gether. Try beat­ing The Leg­end of Zelda or Metroid with­out the In­ter­net, and with­out talk­ing to any­one about what to do or where to go – it’s very di…cult. At the same time, Nintendo was fos­ter­ing an image as a fam­ily-friendly com­pany, an image that would stick with them for years to come. Back then, it was ex­tremely un­com­mon for kids – the NES’ tar­get au­di­ence - to have their own tele­vi­sions sep­a­rate from the fam­ily unit, so the sys­tem needed to ap­peal, on some level, to all ages. This would turn into a guid­ing phi­los­o­phy for Nintendo.

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