Street Fighter II is an important game, pioneering a style of fighter that still endures today. The SNES would eventually host four iterations of Street Fighter II, generally released at a premium price. The Switch is getting its own, original version of the game this year, such is the game’s endurance.
While the NES hosted many arcade ports, it was the SNES that best showcased how consoles could capture at least part of the experience of heading down to Time Zone with a friend and a pocket full of shiny dollar coins (even if no console would host a perfect port of Daytona USA until the Dreamcast years later). Street Fighter would eventually drift away from Nintendo consoles – in the next console cycle, the PlayStation controller and the system’s audience were a much better fit for fighting games – but the system’s ability to bring (at the time) relatively complex arcade games into the home was a big plus. Of course Nintendo was infamous for toning down the content in their games back then, which meant that several arcade ports had content changed or removed. Their game content guidelines at the time stated that no games that “depict random, gratuitous, and/or excessive violence”, nor “depict graphic illustration of death”, would be allowed. Consequently, the SNES Mortal Kombat experience wasn’t ideal.
Nintendo themselves weren’t responsible for most of the SNES’ best multiplayer games, though (the main exception being Super Mario Kart). Aside from a handful of sport, racing, and puzzle games, Nintendo largely focused on the big-ticket single-player experiences – still a big focus today, of course, but they’ve expanded their repertoire and their ambitions somewhat along the way. It wasn’t until the N64 that Nintendo would really get a reputation for their devotion to same-room multiplayer.