Hyper - - FEATURE -

Street Fighter II is an im­por­tant game, pi­o­neer­ing a style of fighter that still en­dures today. The SNES would even­tu­ally host four it­er­a­tions of Street Fighter II, gen­er­ally re­leased at a pre­mium price. The Switch is get­ting its own, original ver­sion of the game this year, such is the game’s en­durance.

While the NES hosted many ar­cade ports, it was the SNES that best show­cased how con­soles could cap­ture at least part of the ex­pe­ri­ence of head­ing down to Time Zone with a friend and a pocket full of shiny dol­lar coins (even if no con­sole would host a per­fect port of Day­tona USA un­til the Dream­cast years later). Street Fighter would even­tu­ally drift away from Nintendo con­soles – in the next con­sole cy­cle, the PlayS­ta­tion con­troller and the sys­tem’s au­di­ence were a much better fit for fight­ing games – but the sys­tem’s abil­ity to bring (at the time) rel­a­tively com­plex ar­cade games into the home was a big plus. Of course Nintendo was in­fa­mous for ton­ing down the con­tent in their games back then, which meant that sev­eral ar­cade ports had con­tent changed or re­moved. Their game con­tent guide­lines at the time stated that no games that “de­pict ran­dom, gra­tu­itous, and/or ex­ces­sive vi­o­lence”, nor “de­pict graphic il­lus­tra­tion of death”, would be al­lowed. Con­se­quently, the SNES Mor­tal Kom­bat ex­pe­ri­ence wasn’t ideal.

Nintendo them­selves weren’t re­spon­si­ble for most of the SNES’ best mul­ti­player games, though (the main ex­cep­tion be­ing Su­per Mario Kart). Aside from a hand­ful of sport, rac­ing, and puz­zle games, Nintendo largely fo­cused on the big-ticket sin­gle-player ex­pe­ri­ences – still a big fo­cus today, of course, but they’ve ex­panded their reper­toire and their am­bi­tions some­what along the way. It wasn’t un­til the N64 that Nintendo would re­ally get a rep­u­ta­tion for their de­vo­tion to same-room mul­ti­player.

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