Metroid: Other M
The irony of me defending Metroid: Other M is that the review I coauthored with Dylan Burns in Hyper years ago ended with a score of 7/10 – well below the game’s 79 Metacritic average. Expectations for Metroid are always sky high, and this one – a collaboration between Nintendo and Team Ninja – was no exception. But while Other M isn’t quite up to the impossibly high standards set by Super Metroid, Metroid Fusion, or Metroid Prime, it’s still interesting. The blend of 2D and 3D gameplay, including occasional motion-control aided first person sections, was a neat idea, and the game is a little less intense than the Prime series, making for an experience that, while not as impressive, is also less stressful. While the story does Samus dirty, the action doesn’t – she’s incredibly well animated, and the various sequences of her taking enemies apart are very satisfying. She’s more brutal here than she is anywhere else. As the name suggests, this is very much an ‘other’ Metroid – check your expectations at the door and you’ve got a game well worth enjoying on its own unique merits.