Metroid: Other M

Wii, 2010

Hyper - - FEATURE -

The irony of me de­fend­ing Metroid: Other M is that the re­view I coau­thored with Dy­lan Burns in Hyper years ago ended with a score of 7/10 – well be­low the game’s 79 Me­ta­critic av­er­age. Ex­pec­ta­tions for Metroid are al­ways sky high, and this one – a col­lab­o­ra­tion be­tween Nintendo and Team Ninja – was no ex­cep­tion. But while Other M isn’t quite up to the im­pos­si­bly high stan­dards set by Su­per Metroid, Metroid Fu­sion, or Metroid Prime, it’s still in­ter­est­ing. The blend of 2D and 3D game­play, in­clud­ing oc­ca­sional mo­tion-con­trol aided first per­son sec­tions, was a neat idea, and the game is a lit­tle less in­tense than the Prime se­ries, mak­ing for an ex­pe­ri­ence that, while not as im­pres­sive, is also less stress­ful. While the story does Sa­mus dirty, the ac­tion doesn’t – she’s in­cred­i­bly well an­i­mated, and the var­i­ous se­quences of her tak­ing en­e­mies apart are very sat­is­fy­ing. She’s more bru­tal here than she is any­where else. As the name sug­gests, this is very much an ‘other’ Metroid – check your ex­pec­ta­tions at the door and you’ve got a game well worth en­joy­ing on its own unique mer­its.

Newspapers in English

Newspapers from Australia

© PressReader. All rights reserved.