Wolf appeared in Brawl and promptly disappeared from Smash 4, possibly because three similar Star Fox characters seemed like too many (Fire Emblem didn’t get the memo, bless ‘em). Wolf was one of the harder characters to unlock in Brawl, so if you (like me) abandoned the game quickly it’s possible that you never got a chance to test him out. Although generally considered a midtier fighter thanks to some poor recovery options, he’s always been a powerful fighter if used properly. His moveset is essentially the same as Fox and Falco’s, but his main quality is the deceptive range of his attacks. Wolf’s a bit heavier than his Star Fox brethren, but his attacks hit fast and hard. In Ultimate, he’s receiving a few minor tweaks – better combos, some range adjustments – but not, it seems, a radical shift.
One of the reasons why Super Smash Bros Brawl never really took o as a competitive game is because, honestly, it’s not that interesting to watch – it’s a bit too slow and floaty. In this fight, though, you can see how hard he is to land a hit on if he’s in the hands of a good player. His range allows Seagull – one of the top Wolf players in the world – to sneak in a lot of hits. The commentators describe Wolf as “the best bad character or the worst good character”, depending on your perspective: in Ultimate, hopefully his claws have sharpened further.
Match to Watch: Glitch 2 Brawl - Circa | 6WX (Sonic, Sheik) Vs. VexX | Seagull (Wolf) SSBB Winners’ Finals