CRASH OF THE TITANS
By 2007, the Crash brand was somewhat diminished, but the Wii was the hottest ticket in town. For this entry, developer Radical Entertainment decided that Crash should have more of a ‘punk’ look (how’s that for a sentence that makes 2007 feel very long ago). This was more of an action game than a platformer, with Crash needing to collect ‘mojo’ to upgrade his fighting ability so he could take down ‘titan’ enemies. It was the sort of Crash Bandicoot game that exactly no one was asking for, in other words, but it sold quite well here in Australia. Funnily enough, the DS version – which more closely resembled the original games – garnered the best critical reviews (the 2D GBA version barely elicited a shrug).