WII/GBA/DS, 2007

Hyper - - FEATURE -

By 2007, the Crash brand was some­what di­min­ished, but the Wii was the hottest ticket in town. For this en­try, de­vel­oper Rad­i­cal En­ter­tain­ment de­cided that Crash should have more of a ‘punk’ look (how’s that for a sen­tence that makes 2007 feel very long ago). This was more of an ac­tion game than a plat­former, with Crash need­ing to col­lect ‘mojo’ to up­grade his fight­ing abil­ity so he could take down ‘ti­tan’ en­e­mies. It was the sort of Crash Bandi­coot game that ex­actly no one was ask­ing for, in other words, but it sold quite well here in Aus­tralia. Fun­nily enough, the DS ver­sion – which more closely re­sem­bled the original games – gar­nered the best crit­i­cal re­views (the 2D GBA ver­sion barely elicited a shrug).

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