Enjoyment of Build: This is a fun one, with a lot of “Oh, that’s neat” moments during the build process. Part of the fun of Labo is seeing the process under the surface come together, and learning how the moving parts inside are going to simulate the experience of, in this case, riding a motorbike. Fiddliness: The motorbike Toy Con is fiddly in the final stages, when everything is clicking together. There’s a tab you need to open and close again whenever you insert the Switch screen into the main shell, and it’s starting to look and feel pretty raggedy after a few uses.
How Easy to Break: I’d have to guess extremely. Pulling at the little tabs and twisting at the throttle feels precarious, and after just a few uses my Toy Con is in noticeably worse shape than it was before, with bends in places there shouldn’t be and less resistance on the brake than I’d like. Gameplay: The included motorbike game is cool fun, but it’s also a good reminder of why this thing would never work for a ‘full’ game – crank the speed up and suddenly twisting the throttle and turning while pressing the Toy Con into your gut becomes a less enjoyable experience. While Toy Cons that are compatible with bigger games might work in the future, this one’s not quite there. Mario Kart 8 Deluxe recently received an update that included support for the Motorbike Toy-Con (complete with a zoomed-in camera), but after one race I went right back to the Pro Controller.