The Contributor’s Life
After chatting to all the magazine’s editors, I reached out to writer
Kosta Andreadis – who is still in games journalism today – to see what it was like working on the mag as a contributing writer.
HYPER>>: DO YOU REMEMBER WHEN YOU CAME ON BOARD WITH THE MAG?
I wrote previews for Mickey’s Speedway U.S.A. and Mario Party 3 back in 2000. They weren’t memorable games, but it marked a turning point for me - from writing solely for Nintendo fan sites online out of pure passion to getting published.
HYPER>>: YOU’RE BASED IN MELBOURNE: WAS THE SCENE EVEN MORE SYDNEY-CENTRIC BACK THEN?
Yes, I was based in Melbourne and separate from the Sydney scene or community. I had just finished high school and was fresh into university. We used ICQ or MSN Messenger and email - if it could work for Tom Hanks and Meg Ryan in You’ve Got Mail, then it felt like it could for us too.
HYPER>>: WHAT ARE YOUR FONDEST MEMORIES OF N64 / NINTENDO GAMER?
Being given creative freedom, to be a part of an almost shared universe where in-jokes and rivalries were encouraged and enjoyed by readers. The collaborative nature and the encouragement that we gave each other when working on pieces, devoid of ego or competition.
HYPER>>: WERE YOU A BIG NINTENDO FANBOY, OR DID YOU LOVE ALL THE CONSOLES EQUALLY?
Nintendo was my entire console life (I also loved PC gaming), so the idea of playing anything on a Sega or Sony console felt like a betrayal. It was this passion that made me want to write. Some of the reasoning for staying Nintendo-only for so long was somewhat idiotic, but the PC/Nintendo combo served me well until the PS3/ Xbox 360 era.
HYPER>>: WHAT DO YOU MISS ABOUT THE MAG?
The friendly and compassionate culture where you felt included. The editorial sta are still, to this day, some of my dearest friends. Also, that feeling of being in awe visiting a magazine oce and seeing mountains of games and console hardware and figures and collector’s items.