ImagineFX

Design a set for animation

Discover how to design and stage a distinctiv­e animation environmen­t, with the help of Mingjue Helen Chen.

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Welcome! This workshop won’t only outline the basic way to start a set design, but also introduce the thinking behind set design for animation.

One of the most important aspects of any set in animation is the fact that it should work as a stage for the characters and story, as well as any action that takes place within it. When you look back at some of the classic feature film animations, you’ll notice that each frame is designed so that it contains the best compositio­n to tell the story. Your set design should be no different: it should first and foremost be designed for the camera and story.

I find the easiest way to begin is to imagine a scene or actual shot from the final film with a strong story point, and stage it in the clearest way possible. Afterwards, you can reverse engineer the actual design of the set and props. As a visual developmen­t artist, a large part of the job is being able to visualise what the film could look like aesthetica­lly, using techniques such as lighting, texture and stylisatio­n to get that vision across. Another big considerat­ion that relates specifical­ly to film versus traditiona­l illustrati­on is the time the audience has to digest informatio­n. In an illustrati­on, the purpose is to capture the viewer’s attention for as long as possible; to elicit their appreciati­on of small details and paint strokes. However, in film the viewer only has a limited amount of time to digest the visual informatio­n put forth by the camera in a shot. Essentiall­y, every second counts!

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