ImagineFX

Concept sculpting

Eric wilkerson develops a sculpture beyond a simple reference maquette, and demonstrat­es why sculpting is so useful for painting an imaginary creature

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Science fiction at its best has always been a form of social commentary. Precaution­ary tales and imagery that cover issues such as politics, race, prejudice and inequality.

‘Alien Lives Matter’ is a painting directly inspired by the demand for justice for victims of police violence and the institutio­nal racism that continues to plague the USA. As an illustrato­r of science fiction, I ask myself, what would it look like if we as humans treated an extraterre­strial the way we treat ourselves? What might the outcry from a coalition of young multiracia­l activists look like?

I set out to create a compositio­n that depicts a peaceful protest march through the streets of New York City. I challenge myself with this project by deciding to have the scene take place at night, surrounded by the multicolou­red neon lights of the city. For this painting to be successful I need to design and sculpt a reference maquette of the alien, which will be the focal point of the painting.

Not only do I need to stage multiple figures into clusters that surround the focal point, but the lighting that falls on the alien needs to match the rest of the compositio­n. I don’t believe in guess work when it comes to painting something that doesn’t exist. Therefore I typically create a maquette so I know how light and shadow affect the form. Once the maquette is complete, I have a resource to refer back to or to photograph in any lighting set up I choose. When I move to the final painting I can work quickly, knowing that all my light, shadow and texture questions have been answered.

My approach to this workshop is to create a sculpt that’s built from a loose sketch. I’ll let the clay speak to me and develop the design as I go, instead of working from a refined 2D concept. Before we begin I want to share that this is part of a series of ongoing personal paintings. Therefore I spent extra time to push my sculpture to a higher level of finish for the sake of the future paintings.

Eric is a concept artist and illustrato­r for film, games and publishing. He’s worked as a concept designer with Weta Workshop and lead costume designer for Blue Man Group. www.ericwilker­sonart.com

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