a 3d model in VR, ready for painting
1 Pose and composition
I build a rough 3D model in VR and light it. I use the default posing model of Gravity Sketch and then import it into Tilt Brush for detailing and custom lighting. When I’m happy with the composition I save an image that I keep open for reference.
2 Being organised
I start with outlines and add flat local colours to areas that are on different layers. I don’t always take this approach, but it’s useful for simplifying iterations when doing client work. I also use mirroring to ensure my figure’s proportions are correct.
3 Adding vibrance
Once I’ve finished all the rendering I add random colours on a separate layer to achieve a neon mother of pearl look. Then I blend them in on a lower saturation. So, for example, the hair isn’t just white but appears white while being very vibrant.