Drew Whitmore
The concept artist explains how Atomhawk goes about recruiting…
What jobs are available for artists at Atomhawk?
All the roles on our art team are for concept artists. The concept art we do for games covers the full spectrum of the development cycle, from concept, design and early style exploration to production art, storyboards for cinematics and marketing art, once the game is ready for release.
What kinds of styles are you looking for?
We like to see artists with a range of styles, as the projects we work on can be so varied in style and genre. Some portfolios we see are focused on a particular style but we’re looking for an ability and willingness to be adaptable and always up for a new challenge.
What common mistakes do applicants make?
Keeping older, lower quality work in your portfolio. We want to see what you can do now.
Where do you find people?
Every source that’s out there: ArtStation, Facebook, word of mouth, through our website, through connections with universities and colleges and sometimes through recruitment fares and events, too. We recently hired the winner of our Atomhawk Art Challenge, which we ran earlier this year, and look forward to him joining the team soon. We’re always on the hunt for and interested in hearing from talented people who we think we’d like to work with.