ImagineFX

Artist Portfolio: Brittany Myers

Gary Evans finds out how the American character designer landed her dream job at Netflix Animation working alongside her childhood hero

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We find out how the US character designer landed her dream job at Netflix Animation working alongside her childhood hero.

Los Angeles, 2018. Brittany Myers is starting work at Netflix Animation. Netflix hasn’t publicly announced its new animation division, so Brittany joins what is for now a small team on Sunset Boulevard. She’ll be designing characters for a film called Over the Moon, directed by Brittany’s favourite artist growing up, the artist who made her want to be a character designer in first place: illustrato­r and animator Glen Keane.

Over the Moon has a script – it’s about a teenage girl who builds a rocket ship to meet the mythical goddess who lives on the moon – but almost no artwork. This is where Brittany comes in.

Some directors provide their character designers with precise instructio­ns, right down to the style of haircut and particular items of clothing, with reference pictures of people the character should resemble. Sometimes the instructio­ns are less precise, more abstract.

Brittany previously worked on a project where she was told to design a character who was “a little spunky.” Too little instructio­n can leave you feeling overwhelme­d by possibilit­y.

Too much instructio­n is limiting. “With Glen,” Brittany says, “it’s kind of a mixture.”

Brittany gets to work on Over the Moon’s main character: 13-yearold Fei Fei. Glen gives a couple of visual instructio­ns – the story is set in China – but the rest of his brief is about Fei Fei’s personalit­y… those more abstract instructio­ns. Brittany needs to turn these verbal instructio­ns into character designs that tell a story.

PEOPLE WATCHING

Brittany learned a valuable lesson at a very young age. She was 14 or 15, and her dad knew somebody who knew somebody who’d worked as an artist at Disney. Brittany sent this artist her work. She still had plenty to learn technique-wise, but the artist said that didn’t matter – this would come with practice. The artist believed that Brittany would make it as a pro because of the way she used pose and gesture. She was already using pictures to tell stories.

Brittany says that you can learn to tell stories visually by observing people. She likes (used to like!) going to coffee shops to people-watch. She studied, briefly, at the California Institute of the Arts (Calarts), where they would bring in dancers and children to model and neither group would stop moving. The challenge was to capture that movement in a static drawing. “It forces you to focus on the feeling more than anything,” the artist says.

[When drawing people who are moving] it forces you to focus on the feeling more than anything

Brittany makes use of pose, expression and body language to convey feeling. She often gives her characters an object to interact with or an action to do. Even the character’s lines and shapes say something about who they are. It’s about “taking moments and making it feel like it’s an actual person.”

OVER THE MOON

Brittany is experiment­ing with possible designs for Fei Fei, asking herself: “What kind of style of film do we want to create? How pushed should the style be? Should it go more realistic? Should I go more stylised, more extreme?”

Brittany picks out little moments from Over the Moon’s script and illustrate­s them. She doesn’t just do static standing poses of Fei Fei. She draws Fei Fei riding her bike or hugging her pet bunny, for example. She wants these images to look dynamic, to say something about Fei Fei’s character.

She presents these images to Glen and the team for feedback, then takes the team’s notes and continues to develop Fei Fei until she has several pages of designs. On some projects, this back and forth can go on for months, but not here. Glen (“amazing eye, a master”) looks over of Brittany’s early designs and picks the one he wants go with. Still, this drawing of Fei Fei will look quite different from the Fei Fei in the final movie.

“It’s a job at the end of the day. It’s not art for you. It’s art for the project, it’s art for the studio … You can’t have an ego about your work.”

Now Brittany is working on turnaround­s – Fei Fei seen from multiple angles, literally turning around. Fei Fei has “pushed proportion­s, very long legs.” The artist is trying to work out how Fei Fei’s silhouette changes as the character moves about.

PERSONALIT­Y THROUGH SHAPES

Brittany and the team put Fei Fei in a line-up with her mom and dad (“a good way to see how they play off of each other”). The dad is made up

It’s a job at the end of the day. It’s not art for you. It’s art for the project…

of edges and angular shapes because his personalit­y is “much more scientific and grounded in facts.” The mom has a similar in personalit­y to Fei Fei – she also believes in the mythical goddess on the moon – so her shapes are rounder, freer.

Brittany isn’t just working on visualisin­g Over the Moon’s main characters. She’s designing minor characters, and doing what’s known as “crowd work” – animation’s version of the background actor, the extra. Brittany says some character designers don’t like doing crowd work, but she sees it as an opportunit­y to experiment and learn. For her, crowd work is where it all started.

CHARACTER BUILDING

Brittany grew up in small-town Illinois. She was always drawing, but didn’t considered a career in art until she saw the Disney film Tangled. She was 12 or 13, and really liked the main character Rapunzel. A bit of online research led her to the Rapunzel’s designs, drawn by Glen Keane.

She had an internship at Disney between leaving high school and joining the character animation course at Calarts in 2015. Most first-year students aren’t sure which area of entertainm­ent art they want to work in. For Brittany, it was always character design. After the first year of the

I almost always start with a reference board to help inspire the product

four-year course, she received a job offer from Sony Pictures Animation: “I was like: I’m going to go work and make money learning instead of spending so much money learning.”

She worked on various projects that never came out, but she also got to contribute to Oscar-winning Spiderman: Into the Spider-verse, mainly doing crowd work. “It can be really fun because it’s characters that don’t get as much scrutiny. You’re designing tons and tons of different people and you want to hit every type of person: body type, gender, race. It feels like the ultimate character-design challenge. You’re doing the biggest practice session you could be doing.”

Brittany is working with Jin Kim, Over the Moon’s character supervisor,

I was like: I’m going to go work and make money learning instead of spending so much money learning

to put the finishing touches to characters and think about out how they might change once they’re computer-generated. Now it’s over to Leo Sanchez, the character modeller: “It’s a lot of problem solving because once you take a 2D drawing into a 3D program, you have to figure out some things that may not work.” Brittany’s part on the project is coming to an end, over a year after it began. But how did it begin?

STRONG ONLINE PORTFOLIO

Brittany posted online fan art of Ariel from The Little Mermaid. Glen Keane saw it (“somehow, I don’t know how”) and offered her a job. It was the same thing with Sony, which is why Brittany stresses the importance of a good

portfolio. The artist suggests going online and looking up the portfolios of artists who do what you want to do, and note how they’re structured and what they’ve included. She also advises artists who are starting out to check out art-of movie books.

The big decision is whether your portfolio presents you as a specialist or an all-rounder. Brittany says it’s easier to find work if you can do a bit of everything: visual developmen­t, environmen­ts, storyboard­s. But you don’t want to get hired to do something you don’t like or can’t actually do. Brittany always saw herself as a specialist – an out-and-out character designer – so that’s how she presented herself. But if you’re going to specialise in one thing then you better be really good at it.

SHOW OFF YOUR SKILLS

There aren’t many jobs for character designers, Brittany says. Competitio­n is tough. This is why you need to research portfolios of similar artists – that’s who you’re competing against.

You should include a variety of work, not just finished, polished pieces. On the job, characters designers have to design characters very quickly, so show your quick sketches, your working out. You could have a full page of different designs of a character, alongside the finished piece. Add a page of different facial expression­s, a page of different poses from different angles. You can even include references to show where the idea came from how you developed it. Then you have to be brave and get your work out there. Because you never know who might see it.

“It sounds like a lot. And it is. A portfolio is hard work– it takes a while. Even if you start with just one page, at least that’s something you can email to somebody and ask for feedback on how to go forward. It’s just about starting, I think.”

Even if you start with just one page, at least that’s something you can email to somebody and ask for feedback…

 ??  ?? FEI FEI “Early concept design for Over the Moon’s Fei Fei. I wanted to explore what her space outfit would look like.”
FEI FEI “Early concept design for Over the Moon’s Fei Fei. I wanted to explore what her space outfit would look like.”
 ??  ?? SELF PORTRAIT “Drawing for fun to capture what my days look like working from home.”
SELF PORTRAIT “Drawing for fun to capture what my days look like working from home.”
 ??  ?? CHEERLEADE­R
“Sketches and exploratio­n for a cheerleade­r character. Done to practise drawing poses and personalit­y.”
CHEERLEADE­R “Sketches and exploratio­n for a cheerleade­r character. Done to practise drawing poses and personalit­y.”
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 ??  ?? CHANG’E
“An early concept of the moon goddess Chang’e to explore proportion­s and wardrobe ideas.”
MOTHER AND DAUGHTER “An early sketch of young Fei Fei and her mother.”
CHANG’E “An early concept of the moon goddess Chang’e to explore proportion­s and wardrobe ideas.” MOTHER AND DAUGHTER “An early sketch of young Fei Fei and her mother.”
 ??  ?? FLOWER GIRLS
“This is part of a series of fashion drawings done for fun.”
FLOWER GIRLS “This is part of a series of fashion drawings done for fun.”
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 ??  ?? EXPLORATIO­N OF FEI FEI “Early concept pieces of Fei Fei. Here I’m exploring the style and the personalit­y of her character.”
EXPLORATIO­N OF FEI FEI “Early concept pieces of Fei Fei. Here I’m exploring the style and the personalit­y of her character.”
 ?? © Pearl Studio/netflix ??
© Pearl Studio/netflix
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 ??  ?? WITCH
“A Halloween-inspired witch. It was fun to experiment with bold shapes and proportion­s.”
OVERALLS
“Just having some fun with character and fashion.”
STRIPED SHIRT “A fun doodle based on fashion that inspires me.”
WITCH “A Halloween-inspired witch. It was fun to experiment with bold shapes and proportion­s.” OVERALLS “Just having some fun with character and fashion.” STRIPED SHIRT “A fun doodle based on fashion that inspires me.”
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 ??  ?? SPACE DOG “Some of my early conceptual work for Over the Moon’s Space Dog.”
SPACE DOG “Some of my early conceptual work for Over the Moon’s Space Dog.”
 ??  ?? CHIN
“Early exploratio­n drawings of Chin from Over the Moon. Here I’m starting to explore his fun personalit­y.”
WICKED FAN ART
“Fan art of Elphaba and Glinda from the musical Wicked. Here I’m playing with shape and proportion­s.”
CHIN “Early exploratio­n drawings of Chin from Over the Moon. Here I’m starting to explore his fun personalit­y.” WICKED FAN ART “Fan art of Elphaba and Glinda from the musical Wicked. Here I’m playing with shape and proportion­s.”
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 ??  ?? BOXER
“Exploring poses and expression­s for an original boxer character.”
BOXER “Exploring poses and expression­s for an original boxer character.”
 ??  ?? MOTHER
“Some of my early concepts for Mother from Over the Moon.”
MOTHER “Some of my early concepts for Mother from Over the Moon.”
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 ??  ?? CROWD WORK “Crowd conceptual work for Spider-man: Into the Spider-verse. Here I’m exploring a broad range of body types and clothing styles.”
CROWD WORK “Crowd conceptual work for Spider-man: Into the Spider-verse. Here I’m exploring a broad range of body types and clothing styles.”
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 ??  ?? SUMMER GIRL
“Some exploratio­n of an original character. I had fun with storytelli­ng and practising poses and expression­s.”
SUMMER GIRL “Some exploratio­n of an original character. I had fun with storytelli­ng and practising poses and expression­s.”
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 ??  ?? FEI FEI AGE PROGRESSIO­N “Some ideas of how Fei Fei would look at different ages throughout the film.”
FEI FEI AGE PROGRESSIO­N “Some ideas of how Fei Fei would look at different ages throughout the film.”
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 ??  ?? WINGED LIONS “Some of my early developmen­t work for the winged lions seen in Over the Moon.”
WINGED LIONS “Some of my early developmen­t work for the winged lions seen in Over the Moon.”

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