ImagineFX

Artist Portfolio: Alexandria Neonakis

The Canadian Aaa-games concept artist tells Gary Evans about the importance of storytelli­ng, and how details make all the difference…

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The Canadian Aaa-games concept artist discusses the importance of storytelli­ng and how details make all the difference.

Alexandria Neonakis posted a picture on Twitter last summer of the top half of a female character wearing a red-checked flannel shirt. It looked perfect, but notes beside the image explained how it could be better: extra fading where the shirt would be regularly touched; small, subtle bleach stains; grime on the stitching.

She tweeted how this – more than “painting nice concepts” – is the kind of work she does on an average day. These precise details say something important about the character, the way she behaves, the kind of life she lives. But it’s also two-way thing: you have to want to hear what’s being said.

“You obviously need to learn to draw and paint,” the Canadian says. “There’s really no way around that, but it’s not the end goal. That’s not where any of this stops. Ideation and strong storytelli­ng are by far the harder-toteach skills and the most sought-after in narrative AAA game studios, particular­ly in character concept.”

It’s good advice. Alexandria is best known for her work at California­n video games developer Naughty Dog on some of the past decade’s most successful games: The Last of Us, Left Behind, Uncharted 4: A Thief’s End, and Uncharted: Lost Legacy. Last summer, after tweeting equally good, equally solid advice, Alexandria found herself in the middle of what you could call a Twitter “storm.”

THE FOGGY PROVINCE

Alexandria grew up in Nova Scotia, the “moody, blue-green, foggy province.” Summertime, she was always outdoors. She learnt to ride horses. She camped out. Winters, when the province got a bit too moody and foggy, Alexandria and her sisters and her brother would play a lot of Playstatio­n and N64. She tells a lovely little story about getting so obsessed with the Final Fantasy 7 handbook that it eventually fell to pieces.

She printed dragons off the internet, kept them in a big binder, and copied them with Prismacolo­r pencils. She got into digital art early on – her stepmother got “a free trial copy of some ancient Adobe Photoshop Elements” – scanning in ink drawings and colouring them with the

Artist PROFILE

Alexandria Neonakis

LOCATION: US

FAVOURITE ARTISTS: Joy Ang, Glenn Dean, Nico Delort, Jeremy Lipking, Dean Mitchell and John Singer Sargent MEDIA: Photoshop

WEB: www.alexneonak­is.com

Ideation and storytelli­ng are the harder-to-teach skills and the most sought-after in Aaa-game studios

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 ??  ?? DINA AND JJ “Costume exploratio­n for Dina and her baby from The Last of Us Part II.”
DINA AND JJ “Costume exploratio­n for Dina and her baby from The Last of Us Part II.”
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 ??  ?? OWEN AND ABBY “Costume exploratio­n for young Owen and Abby. I would paint these into story moments instead of standard poses, to help sell them in the costume in the moment.”
CALIFORNIA NATIVES “Native flora and fauna from California – watercolou­r and coloured pencil.”
OWEN AND ABBY “Costume exploratio­n for young Owen and Abby. I would paint these into story moments instead of standard poses, to help sell them in the costume in the moment.” CALIFORNIA NATIVES “Native flora and fauna from California – watercolou­r and coloured pencil.”
 ??  ?? THE SIRENS AND THE FOOL “This is a piece of personal work, made back in 2019.”
THE SIRENS AND THE FOOL “This is a piece of personal work, made back in 2019.”

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