ImagineFX

GARY JAMROZ

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The concept artist on how he made Dune fan art

Why do you think Dune – the film and the book – resonates with artists?

It’s full of themes everyone likes: there’s always something in Dune that will resonate with you at some point. And let’s be honest: the reason we see so much concept art based around ‘ancient ruins in desert with spaceship above’ is basically because of Dune!

What motivated you to create Dune-influenced art of your own?

After re-reading the book and watching the film for the fourth time, I started to see a lot of fan art on the web. Most of this was sandworms, but not really a landscape setting with a story. That prompted me to think: “How do you make an infinite view of sand interestin­g?” So that was a good challenge.

How did you approach your project?

I wanted to show this through the eyes of the Fremen [a group of humans who consider the planet of Dune their home]. What it was to be on the ground; to be sometimes a simple spectator of the battle between the planet (represente­d by the sandworms) versus the invaders. And all of this without giving any focus on a specified character.

I wanted to show the action, or maybe the lack of action; the fact that you’re so far from it and yet it’s a part of your life. That was my goal. I tried to stay true to the book and film, but also not to make a word-for-word copy. I believe that homage, interpreta­tion, fan art, and so on should be your own personal vision of the universe created by someone else.

 ?? As well as freelancin­g for Gunzilla Games, Gary’s clients include Wizards of the Coast and Netflix. artstation.com/gary ??
As well as freelancin­g for Gunzilla Games, Gary’s clients include Wizards of the Coast and Netflix. artstation.com/gary

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