Welcome to… NO.1 FOR DIGITAL ARTISTS INAGINE FX
Final Fantasy XIV is one of the world’s biggest and longestrunning games. This issue we meet some of the elusive stars of the game’s art team. They shun the limelight and let the game’s intricate creatures, characters and worlds do the talking, but inside this issue you can hear from Yusuke Mogi, Rokuma Saito, Ayumi Namae and Tetsu Tsukamoto. They reveal insights into life at Square Enix, what it takes to make it in the video games industry, and how they approach creating the beautiful art for this hit game. Look out for their work on Final Fantasy XIV: Endwalker, releasing as you read this.
Tutorials this issue pick up on the video game theme. Brandt Andrist shares his process for creating a procedural environment using Blender and Photoshop, Ubisoft’s Kobe Sek reveals how to speedpaint a mech design, and Thomas Scholes demonstrates how to turn your art into a modular workflow for speedy concepts.
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