DIVINE DESIGN
When stone creature meets a unique environment concept…
As well as the environments of Maya and the Three, Paul Sullivan also helped design some of the creatures of the world. The two combined for the Divine Gate, “because he was kind of an environment,” says Paul, “so how would he be the environment and then work with becoming the character that he is, that they go up against. That was really fun.”
The collaboration between Paul and Jorge would ultimately be on the series’ larger, epic characters, but created from a specific aesthetic dictated by the director. The shapes come from a “library of shapes in his head that he likes to use for different reasons,” reflects Paul. “So Jorge can go in with your design and just be like ‘this is the exact shape that it needs to be’ because he just knows what that is.”